Appearance - brown fluid, the bubbles linger if this potion is shaken.
Texture - cheap alcohol.
Taste - vanilla extract.
Smell - strong vanilla extract.
The imbiber ages 1d4 years.
Appearance - bright red juice.
Texture - acerbic and dry.
Taste - bright red berries.
Smell - sugary and cloying.
The imbiber’s hands sweat red paint for six turns.
Appearance - a dull yellow oil.
Texture - oily and thin.
Taste - fish oil, potion’s flavor will be burped later.
Smell - nothing.
As flammable as it gets, like super gasoline. As hard to remove as flaming oil, vaporous like gasoline, and highly caloric if consumed.
Appearance - pale pink liquid.
Texture - water.
Taste - tastes like petrichor.
Smell - rose water.
One of the imbiber’s senses of their choice is amplified twofold for six turns.
Appearance - grey sauce.
Texture - hot sauce.
Taste - like lost teeth.
Smell - like wet rocks.
You grow scaly and flame-resistant for six turns (+1d8 level's worth of save versus Breath).
Appearance - vibrant red syrup.
Texture - syrupy.
Taste - sour and red, along with an indescribable element of mindless pleasure.
Smell - like old wood boxes and heart flutters.
The imbiber can have daydreams that permanently affect the emotions of the people in them, this lasts for 1d6 daydreams.
Appearance - vivid sea blue liquid.
Texture - water and alcohol equally mixed.
Taste - like mouthwash, clinging and strong.
Smell - like a herb garden.
The imbiber’s body reverts to 1d12 rounds ago.
Appearance - like hundreds of droplets glued together at the corners and seams.
Texture - grainy water.
Taste - strong artificial grape.
Smell - hot steam.
The imbiber falls asleep for 1d4 turns. This roll explodes! (If it is 4, reroll. Repeat until you roll something other than a 4, and add all those rolls up)
Appearance - clear fluid.
Texture - high proof alcohol.
Taste - vodka.
Smell - strong liquor.
The imbiber goes invisible in a unusual fashion, they visually morph when still into site-specific illusions that blend in with their surroundings. This is not like chameleon skin. This lasts for 2 turns.
10 Panacea
Appearance - light blue water.
Texture - water.
Taste - like black tea.
Smell - old paper.
Cures all diseases, curses, afflictions, malignments, and otherwise affecting the imbiber.
Appearance - off color water and a red oil.
Texture - separated salad dressing.
Taste - tomato juice.
Smell - like ripe tomatoes.
Makes the imbiber visible. No Duration. Works when splashed on things as well.
Appearance - bright orange juice.
Texture - thicker than expected.
Taste - like bitter poison.
Smell - of the earth.
The imbiber sees as normal in the dark for two turns. (one for each eye, duh)
Appearance - large effervescent bubbles in clear fluid.
Texture - thick spittle seltzer.
Taste - aspic.
Smell - cooking pectin.
The imbiber’s spit is animate, and enough spit can form an animal that takes commands. This effect lasts for one gallon of spit. The animal can be a maximum of 1 HD.
14 Cleanser
Appearance - looks like water
Texture - slightly chalky water
Taste - Tastes like water that is too clean, like over chlorinated.
Smell - smells of nothing
The imbiber begins to vomit, piss, and shit uncontrollably. For one hour.
Appearance - light yellow water
Texture - alternating thick and thin
Taste - like cucumber water
Smell - like strong ink
You shrink or grow as your self-image decreases or increases. this lasts 1d4 turns.
16 Liquid Hints
Appearance - cloudy water
Texture - spittle
Taste - spittle, like kissing people you aren't used to + lime
Smell - shaved wood
You gain access to all of your memories for one hour.
Appearance - tannish fluid
Texture - flat beer
Taste - boiled wheat
Smell - beery
You are immune to blunt damage for one hour.
Appearance - root beer
Texture - thin and mucilaginous
Taste - root beer
Smell - mildew
You may astrally project at will for one hour, but in the form of a condensation ghost which exits your vessel.
Appearance - bubbly brown fluid
Texture - effervescent
Taste - cola
Smell - cola
grants medicine 4/6 to imbiber for 1d6 medicine checks.
Appearance opaque white
Texture - milk
Taste - mild black tea, coffee, and cocoa - all mixed
Smell- bad breath
You understand all languages for one hour.
21 Stone Skeleton Bone Soup
Appearance: thick viscous liquid, light grey
Texture: thick and viscous, would go soupy if melted
Taste: bone broth
Smell: cooking meat
In a couple of seconds, you turn into stone. Reverts in one hour.
Appearance: amber milk
Texture: buttermilk
Taste: goat milk
Smell: like sex toy plastic and goat
Maple syrup flavor heavily carbonated texture and smells of rubber.
You may leap thrice normal for one hour.
Appearance: bright blue ink
Texture: ink
Taste: hellebore
Smell: strong ink
You grok (Understand/know) one spell, and now retain it. Once used the spell goes away.
24 Velvet Knot
Appearance: toothpaste squeezed into oil
Texture: mango puree
Taste: jackfruit
Smell: bruised green leaves
You split off reality like a repeating decimal. Everything happens as normal. After 1d8 minutes, if alive, you return back here, just about to drink.
Appearance: clear brown fluid
Texture: blood
Taste: crushed fruits
Smell: animal, body odor, the stench in zoos
Polymorph imbiber into a random animal for one hour.
26 Cocktail
Appearance: water with multicolor oily sheen on surface exposed to air
Texture: water
Taste: multiple mixed drinks, one to start with, then a shift, then another shift to the end of the tongue
Smell: alcoholic drinks
Acts as two other potions effects simultaneously.
Lots of fun combinations to accidentally consume!
Appearance: melted black butter
Texture: oil with a little water mixed in
Taste: chemicals
Smell: strong licorice
Go mad. Madness up to the GM, reverts in one hour.
28 Zonk
Appearance: milk
Texture: milk
Taste: milk
Smell: floral
Go into coma. Reverts if you consume another zonk potion.
29 Torrid Broth
Appearance: light yellow liquid
Texture: baking burning heat
Taste: cream of tartar
Smell: urine
this liquid heats and dries things off very quickly and effortlessly - if drank it will deal 1d6+2 dehydration damage. It deals the same damage to water based things if thrown onto them.
Appearance: slate grey pearlescent fluid
Texture: hardens when cold like got wax, is very fluid when heated
Taste: the smell of feet
Smell: ejaculate
the imbiber goes up to the next strength score that would give them a bonus - you cannot go above 18 - their flesh also toughens for the next hour, granting then +1 armor.
Appearance: electric blue, glows brightly
Texture: fizzy
Taste: fresh corn
Smell: berries and rusty metal
+1 to a random attribute. cannot exceed 18.
Appearance: water
Texture: water
Taste: baking soda mixed with water
Smell: caves
if put into a normal fountain, it will fix any mechanisms that have failed, clean the fountain, and make the fountain magical: roll 1d6 for the effects of the water in the fountain.
1: cure light wounds
2: enlarge
3: cure disease
4: sleep
5: shrink
6: cause light wounds
if imbibed, this potion tastes of alkaline water. no effect.
33 Extraction
Appearance: black paint
Texture: chalky
Taste: vile poison (isn't poisonous though)
Smell: salty wine
expels anything from the imbiber's body that is foreign to that body.
Appearance: wet sandy salt
Texture: wet crunchy salt, which pours like hot tar
Taste: acidic
Smell: automotive
whatever this potion is applied to or whoever imbibes this potion is changed in some way: this quality is picked by the person who applied or imbibed the potion.
Appearance: green-tinged liquid
Texture: quickly evaporating liquid
Taste: the smell of gas
Smell: matches
the imbiber's (spilled) spit, blood, ejaculate, urine, etc - becomes extremely flammable. this lasts 1d4 turns.
Appearance: royal honey
Texture: stiff honey or tree sap
Taste: gamey honey
Smell: sweet and woody
the imbiber of this potion gets a save vs magic when they die - if they save, they don't die, instead they go to one hit point. this effect does not stack, repeated imbibing of golden sap doesn't do anything.
Appearance: chocolate milk
Texture: like liquid and marbles - it forms into disparate spheres
Taste: potato skin
Smell: earthy
this potion makes god/s extremely aware of the imbiber or any object the option is applied to. for a hour.
Appearance: pale pink drink
Texture: foamy and clinging
Taste: floral and botanical
Smell: like a very pleasant garden
this potion turns the imbiber into a messenger of the gods - a wonderfully coloured and plumed bird. it may speak with the imbiber's voice, and knows what the imbiber knows - but is now a 2HD bird. a deity will contact the imbiber shortly and give a message the imbiber should impart on someone else. once the message is imparted, deities usually offer compensation - and they will return the imbiber to their old form.
Appearance: light red ice
Texture: ice as long as it is observed, liquid when unobserved
Taste: cherry
Smell: nothing
if imbibed to applied to an object, the object or person cannot move if unobserved. this lasts until washed off or otherwise removed.
Appearance: red liquid
Texture: water
Taste: saccharine
Smell: sharp and astringent
when this potion is exposed to air, it quickly evaporates and forms a toxic gas. exposure to this gas deals 1d4 damage - it fills a 30x30 cube, or more, depending on the quantity - and the gas will eventually settle and sit on the surface of standing water.
if imbibed, this potion is an extremely bitter and quite strong liquor.
Appearance: soapy water
Texture: glycerin
Taste: soapy water
Smell: faintly fragranced soap
this potion instantly destroys anything on the surface of splashed objects: writing, slime, algae, mud, magic auras, etc. it is just soapy water if imbibed.
Appearance: orange slime
Texture: slippery squishy goop
Taste: vaguely fruity
Smell: chemicals
turns water into goop - this works for 2d20 gallons. it is edible, and counts as rations and water.
Appearance: pink latex
Texture: thickened milk
Taste: plastic
Smell: the first time you turn the heater on for a while, burning dust
when exposed to air, this potion expands to 20X it's original volume, heating explosively and forming foam. it is corrosive, dealing 1d4 damage on touching the foam - anything completely engulfed takes 3d20 damage. it hardens after 3 rounds, and creatures engulfed may escape unless their action comes after it hardens.
Appearance: pearly green gel
Texture: gel
Taste: aloe vera + vagina
Smell: smells like boiled grass
if applied to something, prevents corrosion, heat damage, poison gases, radiation, etc - easily rubs off and will come off if water is applied.
Appearance: a tiny amount of water
Texture: alcohol
Taste: strong liquor
Smell: strong liquor
When exposed to air, emanates 1d6 alcohol-Ghosts, at one a round. HD 1 HP 6 Speed 120’ Flying-Can go through walls Armor 18 Morale 12 Attack Hit intoxicates target.(Con checks at start of turn, failure indicates a -1 to rolls, and is cumulative. - goes away after 1d6 rounds) if ignited explodes for 2d4 damage - anyone at 5 feet or less is singed.
Appearance: amber colored liquid
Texture: thin, watery
Taste: mineral water without carbonation
Smell: sharp and metallic
gives the imbiber +1d4-1 maximum hit points and a 10% cumulative chance of total rejection of all previously imbibed serum 9the max hit points all go away).
Appearance: pastel pink milk
Texture: buttermilk
Taste: escargot
Smell: medicinal strawberries
imbiber has their natural armor lowered by 6, their hit points are divided by two, and they have disadvantage on to hit and damage rolls.
Appearance: three liquids with different densities
Texture: syrup, water, alcohol
Taste: fake caramel, lime, burnt popcorn
Smell: unclean barroom
three doses. this potion makes things skinny when applied or imbibed - this functionally reduces hit points by 1/3, and makes objects long and skinny and thin.
49 King Memorabilia’s Extraordinary OilAppearance: golden pearlescent oil
Texture: thin oil
Taste: the smell of fireworks
Smell: that fakey vanilla smell vinyl toys have
1d4 doses, the dose makes any object applied to appear magical in nature
Appearance: paper pulp
Texture: paper pulp
Taste: wet paper and a hint of cinnamon
Smell: cinnamony
this potion heals damaged books, including book ashes.
Appearance: melted tallow
Texture: ghee or other refined oils
Taste: the drippings from a roast
Smell: extremely savory and like cooked meat
this oil attracts animals and unintelligent humanoids, it will last until it is slurped up or set alight.
Appearance: boiling brandy
Texture: boiling water, but not hot
Taste: licking stones, acidic
Smell: taking a bandage off
this potion causes horrendous ulcers on anything organic it touches, dealing 1d8 damage and each damage is one ulcer.
Appearance: black ink
Texture: granular, like spheres trapped in an emulsion
Taste: dry sherry
Smell: pus
this potion, when exposed to air, rapidly evaporates and forms a black cloud. entering this black cloud has no effect, but exiting the cloud requires the exiting person to roll 1d4 - 1 is north, 2 is east, 3 is south, 4 is west - this is the direction they leave the cloud from.
Appearance: glittering bubbly white wine
Texture: champagne
Taste: extremely bitter
Smell: wet ashes
This potion is extremely intoxicating to deities, and to a lesser extent, clergy.
Appearance: seiminal fluid crossed with mercury
Texture: a thick syrup
Taste: burnt hair
Smell: none apparent
This potion gives off moonlight, and is extremely reproductively potent - functioning as the male component in sexual reproduction, this potion results in the birthing of moons.
...
Oh I like the orange juice one, looks very patriotic.
ReplyDeleteWait, am I banned from the games now?!