Talisman! Talisman! Talisman!
Ok so I have been playing Talisman with my friends - mainly because out DM has been busy with a job, too busy to run stuff- but also because I love it. We played 4th edition (good, but not as clear and crisp). Then Relic (tons of cool new ideas- like creatures adding up, dials instead of cones, relics grating abilities, interesting characters, 3 stats, different EXP, ETC). but..... There's issues with all those. I prefer third edition But I have some ideas of things to do, and we tried it this Thursday. I went through and fixed the deck, to be devoid of expansion cards - and... Changed how movement works! Which has been extremely rewarding, and has set my brain on fire - the design space is expansive, interesting, and very fun to tool around with. I added these characters - with accompanying miniatures: Movement cards for Adventurer: 1D6 (3), 1 or 2 or 3, 2. Movement cards for Anglerman: 1, 2, 3, 3, 2 or 5, 6. Movement cards for Beastman: 2, 4, 4, 7, 1D6, Gain 1 Gold. Movement ca