Potion Colors
Inspired/influenced/aided by his post on color as alignment HERE
Previous potion post HERE
DON'T READ THIS STUFF IF YOU ARE GOING TO PLAY IN ONE OF MY GAMES
THANK YOU
THE INITIAL 11 POTION COLORS ARE:
ONE
RED:
Cure Light Wounds*, Delay Poison, Cure Disease*, Cure Serious
Wounds*, Neutralize Poison*, Cure Critical Wounds*, Heal
Seven
Sources
TWO
YELLOW:
Bookspeak, Message, Comprehend Languages, Speak to Dead, Contact
Outer Sphere, Contingency, Legend Lore
Seven Sources
THREE
ORANGE:
Enlarge, Feather Fall, Audible Glamour, False Alignment, Change
Self, Shape Change, Witchlamp Aura
Seven Sources
FOUR
PURPLE:
Mirror Image, Detect Illusion, Detect Magic, ESP, Clairvoyance,
Vision, Glass Eye
Seven Sources
FIVE
BLUE:
Levitate, Fly, Gaseous Form, Telekinesis, Teleport,
Duo-Dimension, Force of Forbidment
Seven Sources
SIX BROWN: ANY SPELLS NOT IN Rules and Magic (best # would be 7, ok?)
SEVEN
PINK:
Forget, Feeblemind, Mind Blank, Sleep, Charm Monster, Spell
Turning, Confusion
Seven Sources
EIGHT
GREEN:
Spider Climb, Web, Speak With Animals, Water Breathing*, Polymorph
Self/Others, Speak With Plants, Speak with Monsters
Seven
Sources
NINE
WHITE: Army Of One, Haste*, Protection From Normal Missiles,
Protection From Normal Weapons, Bestow Spell Ability, Magic
Sword, Light*
Seven Sources
TEN
GREY:
Statue, Imprisonment*, Passwall, Stone to Flesh*, Maze, Temporal Stasis, Stone Shape
Seven Sources
ELEVEN
BLACK :
Detect Invisible, Invisibility, Invisibility Improved, Darkness*,
Light/Darkness Continual*, Howl of the Moon, Faerie Fire
Seven Sources
Color shifts every hour: Lucubration
77777(7)77777 - in total
And put some info on how to make sure the referee has at least 7 homebrew or out of LotFP spells that can be potions for the brown color, ok?
LISTED ALPHABETICALLY
Army of One
Audible Glamour
Bestow Spell Ability
Bookspeak
Change Self
Charm Monster
Sleep
Clairvoyance
Confusion
Comprehend Languages
Contact Outer Sphere
Contingency
Cure Critical Wounds*
Cure Disease*,
Cure Light Wounds*
Cure Serious Wounds*
Delay Poison
Detect Illusion
Detect Invisible
Detect Magic
Duo-Dimension
ESP
Enlarge
Faerie Fire
False Alignment
Feather Fall
Feeblemind
Fly
Force of Forbidment
Forget
Gaseous Form
Glass Eye
Haste*
Heal
Howl of the Moon
Imprisonment*
Invisibility
Invisibility Improved
Legend Lore
Levitate
Light*
Darkness*
Light,
Continual*
Darkness, Continual*
Lucubration
Magic Sword
Maze
Message
Mind Blank
Mirror Image
Neutralize Poison*
Passwall
Polymorph Self/Others
Protection From Normal Missiles
Protection From Normal Weapons
Shape Change
Speak To Monsters
Speak with Animals
Speak with Plants
Speak with Dead
Spell Turning
Spider Climb
Statue
Stone Shape
Stone to Flesh*
Telekinesis
Teleport
Temporal Stasis
Vision
Water Breathing*
Web
Witchlamp Aura
LISTED BY
LEVEL
LEVEL 1
Cure Light Wounds*
Bookspeak
Sleep
Comprehend Languages
Detect Magic
Enlarge
Faerie Fire
Feather Fall
Light*
Darkness*
Message
Spider Climb
LEVEL 2
Delay Poison
Audible Glamour
Change Self
Detect Invisible
ESP
Force of Forbidment
Forget
Invisibility
Levitate
Light, Continual*
Darkness, Continual*
Mirror Image
Speak with Animals
Web
LEVEL 3
Cure Disease*
Army of One
Clairvoyance
Detect Illusion
False Alignment
Fly
Gaseous Form
Haste*
Howl of the Moon
Protection From Normal Missiles
Speak with Dead
Water Breathing*
LEVEL 4
Cure Serious Wounds*
Neutralize Poison*
Charm Monster
Confusion
Invisibility, Improved
Polymorph Self/Others
Protection From Normal Weapons
Speak with Plants
LEVEL 5
Cure Critical Wounds*
Contact Outer Sphere
Feeblemind
Passwall
Stone Shape
Telekinesis
Teleport
LEVEL 6
Heal
Contingency
Glass Eye
Legend Lore
Lucubration
Speak with Monsters
Stone to Flesh*
LEVEL 7
Bestow Spell Ability
Duo-Dimension
Magic Sword
Spell Turning
Statue
Vision
Witchlamp Aura
LEVEL 8
Maze
Mind Blank
LEVEL 9
Imprisonment
Shape Change
Temporal
Stasis
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