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Showing posts from May, 2022

Tonic

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  Tonic by Lusine    The VaM-style spell today is Tonic- the title coming from this song by Lusine (ICL at the time). I love love love Lusine's music - Iron city is calming, condensed is like concentrated cyberpunk walking through megacities, Serial Hodgepodge sounds like museums and walking paths and lots of other things, Language Barrier is just so beautiful and otherworldly, A Certain Distance is likely one of my favorite albums of all time - I listen to it all the time, Lucky Numbers is dance-y, The Waiting room is a wonderful combination of all he previous albums, And Sensorimotor sounds like the future. You can expect more Lusine songs as spells, I love his music so much - especially when his wife does the singing! Here are some definitions that inspired the spell -   a medicinal substance taken to give a feeling of vigor or well-being.   giving a feeling of vigor or well-being; invigorating. relating to or denoting the first degree of a scale.   The main inspiration for thi

Room 107

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  107 – Ivory Rhino Sleeping Room There is a doorway to the north, the door is made of oak, with a brass doorknob – it is locked and closed. There is a doorway to the topeast, the door is made of oak, with a brass doorknob – it is unlocked and open. There is a doorway to the bottomeast, the door is made of oak, with a brass doorknob – it is locked and closed. Inside the room, sleeping, is an Ivory Rhino- HD 10 HP 48 Speed 130’ Armor 14 – if anyone crits a huge chunk will crack off, treat this as a falling boulder Morale 10 Attack +6 Two attacks a round, A Trample 2d8 and have fragile possessions save at AC12 or be crushed, and a gore 1d10hp any prone opponents. The room is roughly 10X10 feet, each hallways/passage in and out is around 5 feet wide.  

Room 106

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    106 – Trapped Chamber There is a doorway to the west, the door is made of oak, with a brass doorknob – it is unlocked and open. There is a doorway to the east, the door is made of oak, with a brass doorknob – it is unlocked and open. There is a doorway to the north, the door is made of oak, with a brass doorknob – it is unlocked and open. There is a doorway to the southwest, the door is made of oak, with a brass doorknob – it is unlocked and open. There is a doorway to the southeast, the door is made of oak, with a brass doorknob – it is unlocked and open. The room is tiled – each tile triggers a trap in the room. Players may only move in cardinal directions in this room. When the players first open a door to this room, and as they navigate it, play this . Roll initiative the second anyone steps on a tile – and movement speed is affected thusly - Unencumbered, up to 4 Squares – with two squares as free actions each round Lightly Encumbered, up to

Room 105

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  105 – Bidding Devil Pitches Pennies There is a doorway to the east, the door is made of oak, with a brass doorknob – it is unlocked and open. There is a doorway to the south, the door is made of oak, with a brass doorknob – it is unlocked and open. The room looks like there used to be tables, but it is now empty save dust. Sitting in a corner, pitching pennies, is a Bidding Devil - Bidding Devil Bright red polka dots on a chalk white body – pointy and then figure, grinning and constantly moving. HD 6 HP 30 Speed 120’ Armor 15 Morale 9 Attack : +6 1d8 claw swipe Special :In addition to any normal actions taken as turn - The Bidding Devil starts a bid - Each person in initiative may bid HP. The Devil starts the bidding with a bid of any number of HP. In turn order, before taking an action, each player may top the high bid. The bidding ends if the high bid stands. The high bidder loses HP equal to the high bid and gains actions equivalent to the

Angel

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  Angel by Massive Attack    The VaM-style spell today is Angel- the title coming from this song by Massive Attack. I also recommend watching the music video - it was part of my design decisions. Mezzanine is fantastic album, and all of Massive Attack's music is worth listening to - there are some other good contenders for spells, such as Teardrop, Risingson, Inertia Creeps... Here are some definitions that inspired the spell -   a spiritual being believed to act as an attendant, agent, or messenger of God, conventionally represented in human form with wings and a long robe.   an attendant spirit, especially a benevolent one.   a person of exemplary conduct or virtue.   an unexplained radar echo.     A huge part of this spells effect is just the effect from this card, for the most part, this spell is just a port of this Magic the Gathering card. Other similar effects are like the hazard suit from HL:2 and  Ice Block from Hearthstone, and the Tears of Denial spell from dark soul

Room 104

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  104 – Detritus Room There is a doorway to the west, the door is made of oak, with a brass doorknob – it is unlocked but closed. There is a doorway to the south, the door is made of oak, with a brass doorknob – it is unlocked and open. The room is festooned with broken chairs and chips, small wood tokens for gambling.   There is a table, broken in half as if fallen on from a great height. The room is roughly 15X15 feet, each hallways/passage in and out is around 5 feet wide.  

15 Dark Hooks for Jeremy Hart Illos

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      Your friend is acting strangely – They have stopped going out to drink with you and your friends, they smell of yeast and rot, and they will not let anyone into their quarters. You have stopped seeing them around, and when you knock on their door it creaks open – unlocked. A cloud of stench envelops you – like moldy bread and dead dogs, you choke and turn, hand over your mouth. - Recently a spate of crime has hit all sides of the city – though not of the usual kind. Instead of taking coin, they have been taking fingers. - I don’t know what it is. It is growing and stumbling through the room, dripping and knocking chairs about. It moans and turns, and behind me the barkeep stands stock still, light from behind us pouring in the parlor. - I know how much of my body is tendons – Silverskin – Gristle – Fat. I have seen my muscles, my organs, my bones. I keep finding me – And eating me. - Jet black honey sticks to my ribs, and beaks like need

Room 103

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  103 – Whirling Whist Elemental There is a doorway to the top-west, the door is made of oak, with a brass doorknob – it is unlocked but closed. There is a doorway to the bottom-west, the door is made of oak, with a brass doorknob – it is locked and closed. There is a doorway to the east, the door is made of oak, with a brass doorknob – it is unlocked but closed. In the room are five spaced out tables – oak and well worn, and at each are 8 chairs. When anybody enters the room – a sudden wind and shift of air will commence, and dust will shuffle across the floor – each table has a deck of cards on it, or several – and these will be caught in the wind and fly crazily through the air. A voice will float like hair in honey – dropping on the players from just behind them, above them, from the tables – all at once. The voice will tell them to be seated at tables of their choosing – and if they sit, the wind will push the cards around and deal hands – the elemental k