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Showing posts from October, 2021

Spell #44 Mist

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      Magic User Level 2 Duration-  Until the caster is seen Range- 1 mile radius and variable height         Mist- Create mist at the floor of a space, radius one mile, height 1 foot per level of caster. Mist effectively restricts vision to 3 feet. The mist lasts until the caster is seen by another person.       So what is this spell good for? Eliminating line of sight for projectiles, spells, and warfare. Spooking sailors, stopping parades or gatherings, sneaking through streets and woods. Lots of other potential applications, and a mist could be permanent if the caster is never seen again...  

Spell #43 Invoke

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        Magic User Level 2  Duration-  Until Released Range- Container        Invoke- Name a spirit ’ s true name in conjunction with a container to seal them inside it. Must be a true name and they must get a chance to save versus magic to successfully seal the spirit. Spirits are defined as follows: Daemons, Ghosts, Djinn, Undead Souls, AI, Extradimesional beings, and other beings as decided by the referee.       So what is this spell good for? Trapping "spirits" to weaponize, avoid, or bargain.

Spell #42 Holy Roller

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       Magic User Level 2     Duration-  Chosen by caster Range- Caster        Holy Roller- The caster goes into ecstatic trance for as many turns as desired, in which others cannot attack them, and the caster cannot take actions. They must stick to the amount they originally request. If not cast in combat, the caster can stop the trance at will.     So what is this spell good for? Avoiding combat, not capture, going in a trance till you starve, passing time, surprising foes who might have written you off. Not really sure in some ways.

Spell #41 Embody

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     Magic User Level 2    Duration-  Concentration Range- Caster     Embody- This allows the caster to speak for something, whether it is an inanimate object or a person dead or far away. This spell lasts until the caster ’ s concentration is broken. They have knowledge of the object or person, and may answer basic questions and recall some information as deemed by the referee.     So what is this spell good for?  Talking for stones and swords. Speaking for spikes and coins. Telling us what urns and plants see. Letting us know what ancestors would say.  Conveying emotions and inferences from inanimate objects.

Spell #40 Elephant Watch

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       Magic User Level 2    Duration-  A long rest  Range- Caster     Elephant Watch- This spell allows the caster to keep watch for a long rest without tiring. This also heals as normal and grants spells, and still works even if the watch is interrupted.    So what is this spell good for?  Keeping watch overnight.

Spell #39 Drifting

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    Magic User Level 2    Duration-  Five Rounds  Range- Caster or touched subject        Drifting- Caster floats four feet off the ground, and moves at double normal speed, but has trouble not drifting, and must make an attack roll at the start of each turn in order to avoid swerving unpredictably. Spell lasts five rounds.     So what is this spell good for?  Crossing gaps, floating over lava or acid or water or broken glass, starting at a high vantage point and floating across it to another.

Spell #38 Detect Metal

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    Magic User Level 2    Duration-  two rounds per caster's highest spell level Range- Fifty foot radius around caster   Detect Metal- Caster detects metal amount lesser than or equal to amount of food eaten last meal in a fifty-foot radius around the caster. This lasts two rounds per caster's highest spell level.     So what is this spell good for? Eating peanuts to detect nails, eating chunks of bread to detect gold coins, eating a chicken to detect a coffer, eating a watermelon for a sword handle, a turkey for a pulley handle, and a fried egg for a key. Lots of eating food to look for things.  

Spell #37 Depth

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    Magic User Level 2   Duration-  Five Rounds Range- Caster or touched subject Depth- The caster or affected person's wisdom increases relative to sea-level for five rounds. Above sea level by at least a mile is +1, below sea level by at least a mile is +1. Anything further than a mile gets +1 for each two miles, up to a possible total bonus of +7.   So what is this spell good for?  This spell is good for making magic-users much better at researching and creating magic items, and makes their spells harder to save against. It also greatly increases saving throws in the sky, mountains, dungeons, caves, the ocean floor, and other strange circumstances.

Spell #36 Cylinders

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      Magic User Level 2  Duration- Three passages Range- Global   Cylinders  - Allows the caster to pass objects from any one cylinder out of any other cylinder the caster knows of. This ability lasts for three passages through cylinders. So what is this spell good for?  Planning an escape, bashing holes in cups and jumping to and out of wells, magic tricks, and just generally, moving large distances in creative ways.

Spell #35 Covetousness

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      Magic User Level 2  Duration- Three Rounds. Range- Line of Sight   Covetousness- Target within line of sight is struck by a reckless greediness for three rounds. Any object of value is the only thing on their mind, and will betray anything and everyone to get as much gp value as possible. They, of course, get a save versus magic.     So what is this spell good for? Isolating a dangerous enemy, figuring out where the money is hidden, figuring out what thing is valuable, making enemies act dangerous in front of another enemy, provoking clergy guards politicians merchants and anyone else into showing where things are valuable, and of course just creating chaos.

Spell #34 Clout

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      Magic User Level 2  Duration- Two instances of damage. Range- Caster taking damage or dealing damage.   Clout- Any damage done by or to the caster does not deal any damage. Roll attack rolls as normal, and if they connect, roll damage, but instead of taking away hit points, the thing afflicted by damage is instead knocked backwards 5 feet for every one damage dealt. Colliding with anything larger than the thing afflicted stops them and does not do damage.   Example: I cast Clout, then next turn I hit my buddy Paul with an unarmed strike. I make an attack roll, and roll a 17 against his Ac of 14. This connects, and I roll damage for an unarmed strike, which is 1d2 hp damage. I roll a 2, and so Paul gets knocked ten feet straight back, which knocks him across the chasm safely.     So what is this spell good for?  Knocking people over gaps, jumping off a cliff and bouncing, knocking foes out of the room, making people fall out of yo...

Spell #33 Bulwark

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    Magic User Level 2 Duration- Permanent Range- Caster's Hand Bulwark- Creates a tower shield in the casters hand. Its dimensions 4 1/2 feet high, 1 1/2 feet wide, and is made of wood with iron banding. This spell an be used as a free action. Shields grant +1 AC versus melee, and +2 AC versus ranged attacks.   So what is this spell good for? Defending oneself.  

Spell #32 Breezes

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     Magic User Level 2  Duration- Concentration Range- 3 times the casters normal movement speed Breezes- Creates breeze hands to move things, they are invisible and somewhat clumsy (-1 to hit).  Hands are 2Xthe size of the casters normal hands. They function as the casters hands for any normal action. Concentration ends if the caster takes damage or any strenuous action. They last until the caster loses concentration.     So what is this spell good for?  Poisoned goods, cursed goods, traps, pushing people and things off cliffs, retrieving things, sneaking invisibly and grabbing things with floating invisible wind hands, so many more....

Spell #31 Arrange Angles

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       Magic User Level 2  Duration- Permanent  Range- Line of Sight   Arrange Angles- Lines up incongruous architecture, such as doorframe and window, pillar and pediment, et cetera.  Examples: A window that's top is below the top of the door. This would shift the window up or door down. It lines things up.   If there was a bunch of pillars spaced in a room, you could line them up.         So what is this spell good for?  Statues all around a room moved for cover, locate a decoration above doors or below then make the door taller or too small to open- if you make it taller you can then subsequently make the windows go too high up to see through jump through or shoot through. You can line up pillars or windows through multiple rooms to allow for domino or line of sight. You can align lode-bearing structures to make demolition easier. There is much more.

Spell #30 Trap

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        Magic User Level 1  Duration- Until sprung/touched Range- Caster's hands Trap- The caster makes something precarious they are holding up with their hands sturdy for creation, and stable upon leaving it. The weight of the combined objects must not be equal to or exceed three times the caster's body weight.   So what is this spell good for? Deadfall traps. eraser above a doorframe, bucket above a doorframe,  improbably balanced goods, loose or dangerous tripwires, weak snares, precarious stacks of books, and anything that generally would not balance.  

Spell #29 Tablets

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     Magic User Level 1  Duration- until exposed to water equivalent to 12 pounds a tablet  Range- One Stone sphere Tablets- Changes up to one stone of powder into individual tablets of compacted material. Tablet reverts to powder on exposure to 12 pounds or more water. The amount at max capacity, of tablets, is 168 tablets. Simply multiply the amount of powder in pounds by twelve.   So what is this spell good for? Salt, Pharmacology, Sand, Soil, Stone Dust, Ashes, Magic Dusts, and a whole host of other such powders. Delayed poisons and other stuff like that.  

Spell #28 Swim

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     Magic User Level 1  Duration- Length of single, continuous breath hold.  Range- Caster Swim- Caster may swim without difficulty for as long as they can hold their breath. This means they can swim even if over-encumbered, even if the water is boiling hot, even if they have a crippling phobia of water, whatever. This spell mitigates any difficulties that would hamper swimming, completely negating them. So you could swim in lava, but you better swim fast.   So what is this spell good for? Lava, Swamps, deep water, hot water, mercury pools, molasses rivers, quicksand, crowd surfing, and a whole host of challenging swimming environs.  

ASKING WITNESSES

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  People I have reached out      to    or asked Zak about.     Stoya and Sasha Grey- Zak said they have not made legal statements about him for personal reasons. Edit: Zak himself wrote a great article about James Deen and his hideous nature. Caroline Pierce- Responded! Charlotte Stokely- Has not responded to Twitter DM’s Edit: is now active more on facebook, when I have time I will reach out.( just wrote message)  Second Edit: She talked to me, she is definitely real if that wasn't already obvious, and additionally she has said" WE still support him and nothing has changed!" Thank you Charlotte! madchemist- Mandy’s Father- When asked, Zak says, I am pretty sure Mandy threatened her dad in some way so he’s gone silent.    Connie (Michelle Ford)- Email has no response yet Looks live her Instagram is more active when i have time i will reach out.(just wrote message) No response as of 12/15/2021 Frankie- Private twitt...