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Showing posts from August, 2021

Cavern 83

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 Cavern 83 Looks like a thundercloud and lightning, two ways in one out. large top chamber after two shafts terminate, and tons of connecting passages like arcing veins at bottom, that converge one one shaft out. 451 vertical feet in height. Edit adds grid, inverts/alters values, and adds square pixillation. 

Cavern 82

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 Cavern 82 Long and narrow, 1200 feet of vertical height. Edit adds art.

Cavern 81

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 Cavern 81 Five in, or perhaps 12-ish. One large chamber, lots of upcurved shafts. Three patches of nearly impassible stone pockets. 300 feet vertical height.  Puzzle version

Cavern 80

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 Cavern 80 two and a half passages out, and two obvious one in, and these go vice versa one up versus down being the direction. Tons of weaving passages, and one large horseshoe chamber. Lots of sideruns, one out of frame, and one upshaft out at the apex of the chamber. 562 vertical feet! Edit places cavern on physical scan with colors, and further tests what I can and can't add these caverns to. I wanna make shirts soon...

Cavern 79

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 Cavern 79 Interesting cavern, and has some very interesting loops and passages, and later you will know why they are there. Long thin passage at top, several looping passages connecting 3 and 1/2 chambers, several downshafts after, and one likely exit. Somewhere in the range of 457 vertical feet, but a reduction or inflation of that number could work well, although bigger is better to disguise some of the "unusual" spaces and loops. The edit is grey and red marble paper and inversion.

Cavern 78

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 Cavern 78 Big lumpy one, lots of detail. 3 or 4 ways in, one large chamber, a nice base tough. 124 vertical feet. edit accentuates detail!

Cavern 77

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 Cavern 77 too tired to describe. 127 feet vertical height, more could also be good, less would not work. Edit is cliff entrance into cavern, a good start to a cave network.

Magical Stuff!

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 Magical stuff for Fede Gomez! Other great sources of magical item ideas are in the d1000 Random Treasure tables by Zak Sabbath. These come with Cube World supplements that are located here.  https://dndwithpornstars.blogspot.com/2020/04/the-store.html?zx=c55443d28f37391b Old school AD&D also had a series of books that collected magical items present in Dragon magazine and all their books, and these are a great source of ideas as well. They are called Encyclopedia Magica , and there are four. They are really good because if you like a particular item, it tells you what it is from, whether that is a particular module, a Dragon magazine #, or some sourcebook like Oriental Adventures. The covers are blue, green, red and grey-black.   Warhammer Fantasy Roleplay also has many excellent magical items, and are robustly designed to be very straightforward and of limited number, so as to balance them. (Cover has dwarf and orc with mohawks) For other LOtFP magic things, the sect

Cavern 76

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 Cavern 76 One point five in, then looping tunnels through like 2 and a half chambers. 150 feet vertical height. I really liked marble paper from yesterday, and might go back to attempting to create physical marble paper, it has been a while.

Cavern 75

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 Cavern 75 One million passages, crazily complex and large. At least 1000 feet, but maybe this one I will leave to you to size... Edit adds colorful marble paper and two warriors. 75! Woo! 25 left!

Cavern 74

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 Cavern 74  large and complex. 456 feet vertically.   edit is grey paper.

Cavern 73

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Cavern 73 Too complicated. Upshafts, volcanic tubes? 400 feet vertical height Edit adds some NPCs? Dunno, pretty weird edit. Just testing out adding features, such as NPCs or structures...

Cavern 72

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 Cavern 72 Big. 600 feet. Highlighted entrances/exits and gave stone background texture.

Cavern 71

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Cavern 71  4 ways in, several offshafts that could be additional entrance/exit, 6 1/2 chambers, several connectors and 312 vertical feet.   Edit is afterimage.