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Spell #57 ANT

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    Magic User Level 3  Duration-  five commands Range- 0   ANT- Creates a Scripted action magical ant, which follows five prewritten commands and disperses. ANT is the size of the casters ’ hand.  ANT HD 2 HP 9 Speed 140’ Armor 17 Morale - Attack : 1d6 bite   So what is this spell good for? Creating a buddy to help achieve some tasks.

Spell #56 Alone in the House

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     Magic User Level 3 Duration- Instantaneous or once a living presence enters Range-  Infinite   Alone in the House- Once cast, if the structure the caster is in has no other living things in it, the caster will know. This lasts until it is broken by a living presence.   So what is this spell good for? Abandoned shacks. Abandoned houses. Dungeons. Depending on how structure is defined, a lot of possibilities come and go.  

Spell #55 Water Welter

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       Magic User Level 2 Duration- Instantaneous Casting Range- Touching the water(Unerring) Line of sight (Sluggish) Projectile Range- Up to ten feet from the source of water (actual Welter) Water Welter- Shapes body of water in container into a forceful jet. Water must be at least two pints worth. The jet deals no damage, but will push the person or targeted object forcefully backwards. To land the Water Welter, make an non-stat modified attack roll +CasterLVL against their (STR+DEX)/2 rounding down. If the attack is successful, assume them to be knocked back 1d6X10 feet or prone, whichever the affected decides. If the attack misses, they still are wet and standing. Water Welters cast by a caster who is touching the actual water cannot miss. So what is this spell good for? Pushing things with water in a jar, or out of a fountain, or in the ocean, or a lake, or a bathroom, or out of a bucket, a hole, a spring, a waterfall, a river, or any body of water. Good for p...

Spell #54 Umbrella

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    Magic User Level 2   Duration- Until conjured  Range- 0   Umbrella- The next time the caster chooses, as a free action or in response, they may instant instantly conjure an umbrella. Mostly used to block projectiles.   So what is this spell good for? Creating umbrellas to respond to projectiles, block rain, or otherwise utilize a unfolding screen of fabric and wood.  

Spell #53 Stay Put

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    Magic User Level 2  Duration- Until the affected target's next action that is taken by doing something Range- Line of sight   Stay Put- Target in line of sight becomes unmovable, intractable, stable, motionless, uninteractive, en-situ, stasis-locked, and otherwise inert. This ends when they next wish to use their turn to make an action. So what is this spell good for? Protecting sensitive targets, making enemies freeze until their next turn, stopping people from running into danger, realizing everyone is gonna die, and saving the single person most important, who can wait this all out. Their possessions could be stripped, their form monitored, castles built around their presence. They could go insane from thoughts echoing, blind and deaf from years of misuse and silence, and could year to see the day they can act. There are people who have stayed put for many years, and rumors occasional surface of people who have gone for much, much longer.

Spell #52 Shrunken

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     Magic User Level 2 Duration- Two Rounds  Range- Self Shrunken- Shrink held objects and caster fifty percent until spell wears off. Spell wears off after two rounds.   So what is this spell good for?   For squeezing through tough gaps, squeezes, sumps or tight spaces. For hiding. For being a smaller target. For blending in with a crowd. For making smaller objects to throw, then they grow when the spell wears off. I am sure there are lots of other uses, and I am sure clever Players and Referees will come up with many creative applications for this spell.      

Spell #51 Sequence

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      Magic User Level 2 Duration- Range- Caster's ability Sequence- Caster gains the ability to follow a pattern or series of play or actions in a "correct" fashion for five actions. This involves picking what the intended outcome is, then picking an action. Following this action the next five actions will be dictated by the referee, and will be done in an attempt to garner the intended outcome by using information the player does not necessarily have.  So what is this spell good for?  Defeating a tough foe, escaping a room whilst also saving someone or something, puzzles, games, challenging tasks of a timed sort, and generally any situation with limited information, dire consequences, or otherwise rationale that would lead a player to want a greater power to take over and aid them through something.  

Spell #50 Sensitize

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    Magic User Level 2 Duration- 6 Rounds Range- Touch or Caster Sensitize- The caster grants heightened touch, smell, taste, hearing, or sight to the intended touched target or self for six rounds.   So what is this spell good for? This spell could let one become one of baron Munchhausen's men, with hearing, sight, or the other senses becoming superhuman. You could smell a flea in another room, or hear a mouse tiptoeing. Lots of applications of each sense could help you make decisions or actions to help the party. In addition, this spell is a fantastic offensive choice, with tasting used on a foe, the force feeding them nasty things, with touch smashing them with a morningstar inflicting more pain, with smell lighting cigars and throwing corpses and offal, with hearing shouting or screaming would be stunning and painful, and sight would make quick movements and bright colors and lights much more disorienting.

Spell #49 Schmorph

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       Magic user level 2 Duration- Permanent  Range- Held object Schmorph- Change object touched by caster to something less valuable. Object must be inanimate and less than fifty pounds. The caster does not choose what the object changes into. The referee does.   So what is this spell good for?  I honestly don't even know where to begin. This spell has so many uses it makes my head spin. If you read this, tell me what you would do in the comments.  

Spell #48 Repair

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  Magic User Level 2      Duration-One round per complexity level   Range- Touch   1- "Objects" 2- Simple Machines 3- Complex Machines 4- Cells 5- Chemicals and Compounds 6- Elements 7- Atoms 8- Subparticles Repair- Caster fixes a touched thing. The duration/length required for full repair is as listed above.   So what is this spell good for?