Dillhonker City Plans

 


Plans:




amber army:

  • locate amber, through mining – auctions – looting – heist of famous amber, etc

  • research or locate spell for making bodies devoid of souls

  • crack amber, looking for prehistoric souls, and transfer those to the bodies

  • new prehistoric soul’d retainers? prehistoric spells or knowledge?






artificial competition


  • Dzapr & Waggo are locksmiths, in dillhonker city

  • speak with them and help research ancient locks so they have new locks to stymie guilds

  • research where those ancient locks are + figure out how to take them

  • go to those dungeons and explore with main quest being recording/retrieving the locks





smash the crab


  • go around the kingdom speaking to crabsmasher clan, falsify a family reunion of biblical proportion

  • go to family reunion and serve cool food + make connections with the clan

  • go on epic ass quest to infiltrate and destroy giant slumbering kaiju crab by annihilating brain

  • money, fame, connections, mysterious kaiju crab treasure





former glory


  • locate former adventurer support groups, enter and get gossip – we can each infiltrate one

  • help different disgraced adventurers with one last caper, long term regrets, bucket lists, lost love, etc (example adventurer – ermlaf the drunkard)

  • potentially gain them as advisors or go on adventures with them in future

  • gain succor from former adventurers, including magic items not on the market, quests unfinished, advice, training and spells, etc




patronage


  • speak to floppy socks joe, thruppo the mighty, ool ploonkif, good kinevel, waldoff the alchemist, the house of shoom, house of puffin/giraffe/pelican/salamander/newt/halibut

  • floppy socks joe probably has crazy stuff he needs done

  • thruppo needs ancient honey, rare beets and sugarcane, and candy recipes from antiquity – will reward with magical confection

  • ool ploonkif needs more silver tomes, probably

  • good kinevel probably has american stuff he needs done

  • waldoff the alchemist needs ingredients, and musical instruments

  • the house of shoom needs help – with a firstborn son wracked with madness (there is a trepaning drill that will allow is to enter his head, me and james failed to complete this quest)

  • the halfling houses probably need letters delivered, children transported to boarding schools, lost youngsters who shouldn’t be adventuring, etc





the first wizards


  • locate gog, wolfgog, and ogremoch’s tombs

  • put out an advertisement for wizards who want to make a name for themselves (we get a cut of the treasure)

  • play a session or two as first level MUs breaking into this dungeon

  • have some powerful wizards sponsor and tutelage each wizard + give some equipment





where is it?


  • Where is the golden chicken of king koraz?

  • Where is the jewel of jamono? (as big as an ogre’s buttcheek)

  • where is the kazoo of death? (also is there bagpipes, an ocarina? - we have the tuba)

  • where is the orb or morden? (Shiny round and magical)

  • where are umberto’s four blades?





absolutely utterly insane and dangerous diplomacy


  • locate and speak with snake, troglydyte, minotaur, bugbear, and giant rat embassies

  • broker peace, declare war, run supply lines, deliver messages, throw parties, etc

  • have new faction buddies that run around in dungeons

  • potentially hire retainers from those factions




I stole a scythe from mlerg


  • so I traded a bunch of books for a word that let me escape mlerg, a limbo where you wait to be reincarnated – and stole a scythe

  • we should look for libraries/sages to research the word I learned, and see if we can figure out the language it originates from

  • if we do, we can potentially have power words, words to escape heaven, hell, mlerg, etc – and we might also have leads on dungeons and ruins of that civilization/kingdom/peoples who had that language

  • we can intentionally die and go to heaven, hell, limbo – and steal shit then escape




help zigismund back on his feet


  • zigismund use to run a kick ass shop for magic items, but his shit got jacked by those weak-ass bitchsauce thieves guild bastards – they took everything

  • likely those objects have been dispersed and fenced – but perhaps we can locate/track down some of the finest objects that were stolen

  • likely zigismund is now on drugs, drink, or has found some other vocation – but I reckon he will still have ledgers somewhere and a burning desire to fuck over the thieves guild

  • so we need to: find zigismund, get the ledgers, track the best things that got stolen, steal some of those back – then find some ways to source enough merchandise to re-stock the store

  • then we have a stake in his business, which will give us money over time – but more importantly a place to buy new magic items as zigismund gets his groove back – likely we can also help him by searching for specific items for patrons or for his store



rubik’s cube factory


  • I stole 144 rubik’s cubes from the nightmare mall

  • the plan is: we hire some gnome workmen, and find a place to set up a factory – and we buy the supplies to manufacture rubik’s cubes + other puzzles – and we pay the gnomes and manufacture the rubik’s cubes and make boatloads of cash

  • we can also take like 100 of the original rubik’s cubes and go around town giving them as gifts to wizards and royalty to create a raging demand among the upper class for these puzzles

  • then we have like, a legit business and big names interested in it

  • the adventure would be traveling to the nobles and wizards to drum up the demand – and maybe we could also go on adventure/s to locate ancient puzzles as well




catnip


  • research and source the legendary catnip – lost for centuries, though it likely still grows in deep jungles unexplored in modernity

  • harvest live catnip and bring it back and dry it and sell it to rakshasa and sphinxes

  • now we have patrons/friends that love our product and probably are more inclined to give us quests, cool magic items, and a source of income




do you remember?


  • Go back to all the dungeons and places we have previously explored and talk to the NPCs again, see what has changed, and bring personalized gifts to them

  • ideally this is one session – and afterwards we might have some new quests in locations we travelled to previously + new friends

  • steve the necrotic vapor, commander moog, that guy slorm protected with bugs in triganon’s tower, the joyeater cousins, meldrak the mostly wise, umso the damned, the two headed-troll, elders from the snow village, cedric the water wizard, etc




jesus needs some new shoes


  • jesus has been going on lots of long walks through dillhonker city, and he needs new shoes

  • we should go on a cool adventure and locate shoes worthy of Jesus's feet

  • on the way, we can look for the strange branches of christanity that exist in dillhonker city and surrounding kingdoms




gargoyle LLC


  • locate the business that manufactures gargoyle brand flame juice

  • see if we can sneak in and steal/copy recipes + ledgers

  • then we know what kind of electricity, freezing, fire + other magic liquid fueled traps exist, where they might be, and how to manufacture the materials





some other general things thremmlo dweeb wants to undertake:

research some spells (eighth gate, magnetize, travel rope, and stairs to slide)

steal dungeon furniture so I can furnish my quarters in the goblin tower (which houses 4 rats, a guru rat, 3 hook lobsters, a soul snake, 4 kuo toa, and jesus of nazareth)

locate boomba the dwarf's petrified remains

find my walkin' talkin' camera (I put up reward posters)

set up a laboratory so i can manufacture potions + research spells


Comments

  1. Four decades of DMing and I finally have a player who really takes notes!

    ReplyDelete

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