Potion Colors


Created with a lot of of help from Simon over at Professional NPC

Inspired/influenced/aided by his post on color as alignment HERE

Previous potion post HERE



THE INITIAL 11 POTION COLORS ARE:



ONE RED: Cure Light Wounds*, Delay Poison, Cure Disease*, Cure Serious Wounds*, Neutralize Poison*, Cure Critical Wounds*, Heal
Seven Sources



TWO YELLOW: Bookspeak, Message, Comprehend Languages, Speak to Dead, Contact Outer Sphere, Contingency, Legend Lore
Seven Sources



THREE ORANGE: Enlarge, Feather Fall, Audible Glamour,  False Alignment, Change Self, Shape Change, Witchlamp Aura
Seven Sources



FOUR PURPLE: Mirror Image, Detect Illusion, Detect Magic, ESP, Clairvoyance, Vision, Glass Eye
Seven Sources



FIVE BLUE: Levitate, Fly, Gaseous Form, Telekinesis, Teleport,  Duo-Dimension,  Force of Forbidment
Seven Sources



SIX BROWN:  ANY SPELLS NOT IN Rules and Magic (best # would be 7, ok?)



SEVEN PINK: Forget, Feeblemind, Mind Blank, Charm Person, Charm Monster, Spell Turning, Confusion
Seven Sources



EIGHT GREEN: Spider Climb, Web, Speak With Animals, Water Breathing*, Polymorph Self/Others, Speak With Plants, Speak with Monsters
Seven Sources


NINE WHITE: Army Of One, Haste*, Protection From Normal Missiles, Protection From Normal Weapons,  Bestow Spell Ability, Magic Sword, Light*
Seven Sources



TEN GREY: Statue, Imprisonment*, Passwall, Stone to Flesh*, Maze, Temporal Stasis, Stone Shape
Seven Sources



ELEVEN BLACK : Detect Invisible, Invisibility, Invisibility Improved, Darkness*, Light/Darkness Continual*, Howl of the Moon, Faerie Fire
Seven Sources


Color shifts every hour: Lucubration


77777(7)77777 - in total

And put some info on how to make sure the referee has at least 7 homebrew or out of LotFP spells that can be potions for the brown color, ok?









LISTED ALPHABETICALLY

                            Army of One

        Audible Glamour

                            Bestow Spell Ability

    Bookspeak

        Change Self

                    Charm Monster

                    Charm Person

            Clairvoyance

                    Confusion

    Comprehend Languages

    Contact Outer Sphere

    Contingency

Cure Critical Wounds*

Cure Disease*,

Cure Light Wounds*

Cure Serious Wounds*

Delay Poison

            Detect Illusion

                                    Detect Invisible

            Detect Magic

                Duo-Dimension

            ESP

        Enlarge

                                    Faerie Fire

        False Alignment

        Feather Fall

                    Feeblemind

                Fly

                Force of Forbidment

                    Forget

                Gaseous Form

            Glass Eye

                            Haste*

Heal

                                    Howl of the Moon

                                Imprisonment*

                                    Invisibility

                                    Invisibility Improved

    Legend Lore

                Levitate

                            Light*

                                    Darkness*

                                    Light, Continual*
                                    Darkness, Continual*

                                        Lucubration

                            Magic Sword

                                Maze

    Message

                    Mind Blank

            Mirror Image

Neutralize Poison*

                                Passwall

                        Polymorph Self/Others

                            Protection From Normal Missiles

                            Protection From Normal Weapons

        Shape Change

                        Speak To Monsters

                        Speak with Animals

                        Speak with Plants

    Speak with Dead

                    Spell Turning

                        Spider Climb

                                Statue

                                Stone Shape

                                Stone to Flesh*

                Telekinesis

                Teleport

                                Temporal Stasis

            Vision

                        Water Breathing*

                        Web

        Witchlamp Aura




LISTED BY LEVEL

LEVEL 1

Cure Light Wounds*

Bookspeak

Charm Person

Comprehend Languages

Detect Magic

Enlarge

Faerie Fire

Feather Fall

Light*

Darkness*

Message

Spider Climb



LEVEL 2

Delay Poison

Audible Glamour

Change Self

Detect Invisible

ESP

Force of Forbidment

Forget

Invisibility

Levitate

Light, Continual*

Darkness, Continual*

Mirror Image

Speak with Animals

Web



LEVEL 3

Cure Disease*

Army of One

Clairvoyance

Detect Illusion

False Alignment

Fly

Gaseous Form

Haste*

Howl of the Moon

Protection From Normal Missiles

Speak with Dead

Water Breathing*



LEVEL 4

Cure Serious Wounds*

Neutralize Poison*

Charm Monster

Confusion

Invisibility, Improved 

Polymorph Self/Others

Protection From Normal Weapons

Speak with Plants



LEVEL 5

Cure Critical Wounds*

Contact Outer Sphere

Feeblemind

Passwall

Stone Shape

Telekinesis

Teleport



LEVEL 6

Heal

Contingency

Glass Eye

Legend Lore

Lucubration

Speak with Monsters

Stone to Flesh*



LEVEL 7

Bestow Spell Ability

Duo-Dimension

Magic Sword

Spell Turning

Statue

Vision

Witchlamp Aura



LEVEL 8

Maze

Mind Blank



LEVEL 9

Imprisonment

Shape Change

Temporal Stasis





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