Cauldron Rave


 Cauldron Rave by 2mello!

 

 The VaM-style spell today is Lullaby - the title coming from this song by 2mello!

Here is 2mello's bandcamp!


I love love love this song - I love dancing to it so much - and I absolutely love anything even a little spooky, so the track's name has always been one of my favorites.





ok - Here are some definitions of Lullaby!


a large metal pot with a lid and handle, used for cooking over an open fire.

a situation characterized by instability and strong emotions.




talk wildly or incoherently, as if one were delirious or insane.

address someone in an angry, uncontrolled way.

speak or write about someone or something with great enthusiasm or admiration.

attend or take part in a rave (party).

an extremely enthusiastic recommendation or appraisal.

a lively party or gathering involving dancing and drinking.

a party or event attended by large numbers of young people, involving drug use and dancing to fast, electronic music.

electronic dance music of the kind played at a rave.

  1. a rail of a cart.
    • a permanent or removable framework added to the sides of a cart to increase its capacity.









    • No Lyrics!


    • Here is the spell's effects!

      Cauldron Rave


      Duration: 2 Rounds per caster level


      Range: Caster


      The caster of Cauldron Rave instantaneously melts into a plasm, an oozing blue mess.

      They can still move, and act – but are a wholly gelatinous blue blob – capable of moving as water moves, flowing and sliding.


      If the caster is completely inside a receptacle, say, for instance, a cauldron – then they gain the following capabilities:

      They may, as a free action, fling the receptacle up to 40” in any direction.

      They may, as an action, animate any dead inside the receptacle as if by the spell Animate Dead.

      They may, as an action, issue an order to someone within hearing distance, as if by the spell Command, in addition – this command can be utilized against undead.

      If the Command is to dance, the Command cannot be saved against.


      If at any point, there are 10 or more undead dancing while the caster is still under the effects of Cauldron Rave, they regain the spell slot used to cast Cauldron Rave.



      Miscast Table



      1 – The caster is sticky – and leave parts of themselves on coarse or absorbent surfaces they touch: On reversion of the spell, they lose 2D20 HP to physical loss, and leave trails of their meat wherever they trawled as an ooze.


      2 – The sensation of being a liquid is so relaxing, the caster is unable to take any action other than pool out and chill out for the duration of the spell.


      3 – Evil creatures instinctively know that the plasm you are made of is tasty and easy to eat – and will attempt to eat you if at all possible. In addition, damage taken in plasm from is doubled.


      4 – The plasm is sticky, and you move at ½ of your normal movement rate.


      5 – The plasm is runny – and if you fling yourself in a receptacle, there is a 50% chance you will fall out – in addition, you feel reckless, and must fling the receptacle up to 40” in any direction as a free action each time you can.


      6 – The spell is permanent.


      7 – The plasm is non-newtonian – so you bounce crazily – and if struck, may break weapons.


      8 – Whoops! Instead of a plasm, you turn into a gas – and cannot move unless wind moves you. If you reform, you will likely fall, or be split into pieces, unless someone has managed to consolidate your gases into a receptacle.

      9 – If the plasm is struck – it shatters like hard candy – you can reform pieces that you recollect, but if you revert, those will be chunks missing from your body.


      10 – The plasm is boiling hot – and the caster has a very hard time concentrating – 50% of the time, the referee controls the caster’s actions.


      11 – The plasm is sticky, and you move at ¼ of your normal movement rate.


      12 – The plasm is plasma – and the caster cannot concentrate – the referee controls the caster’s actions. 

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