Weird Wail



 Weird Wail

Magic User Level 5

Duration: Speed of Sound

Range: Hearing range.

The caster lets out an unearthly keening wail, which has some of the following effects: Roll 1d12 three times:

1 Airborne objects in hearing range turn to birds.

2 Everybody in hearing range turns around.

3 Anything crystalline cracks in hearing range.

4 Animals in hearing range test morale, if they fail they flee.

5 Humanoids in hearing range test morale, if they fail they flee.

6 Invert all written language in hearing range.

7 The caster swaps places with someone of their choice in hearing range.

8 Everyone in hearing range gets nosebleeds, headaches, and raised skin.

9 Someone in hearing range dies. Select randomly. No save vs magic.

10 Everyone in hearing range’s hair stands on end, Induces Dread (see Pg)

11 Everyone in hearing range’s stomach drops, Induces Peril (see Pg)

12 Everyone in hearing range’s heart beats faster, Induces Panic (see Pg)



If any rolls are the same, roll two additional times.

If all effects are rolled, the caster’s wail turns guttural and they begin to vomit acidic blood, which deals 1d4 on contact and each start of turn until cleaned off- the vomiting lasts 1d8 rounds and happens alongside the other rolled effects.

This spell may be cast out of initiative order, which uses the casters action.

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