Magical Masks!


 


So in the Unofficial Lamentations of the Flame Princess, I have to deal with total idiots sometimes - and one of them was yammering and being generally annoying - so I just typed : 

"ok cool

so I don't need to read any of that

Lets make up some magical masks instead"


Here is a little detail from Kelvin Green!

"Masks were popular in Paris in 1630, according to my research (for Terror in the Streets), but they tended to be functional (protecting the face from the elements) rather than decorative. The famous masks of Venice were in use since the 1200s at least. So there's precedent for mask-wearing in at least some parts of LotFP Europe."



here are what people came up with!


Becami (Me!)

Elk (+1 DEX), Crocodile (+1 CON), Ghoulish (+1 WIS), Devil (Gain 1 Random level one spell a day), Pignosed Man (+1 STR), Leaf-Face (+1 INT), Beetle (+2 AC), Smiling Sun(+1 CHA).

These are hidden among hundreds of nonmagical masks in a hall of masks.


Bat Mask: Allows the wearer to detach their head, which turns into a bat - they can then fly around as the bat.
Their body must remain stationary, and if either the bat or body is exposed to sunlight - it will crumble into ash.

Crab Mask: The wearer of this mask has an effective AC of 17 while unarmored - their skin has strange angular points and is rigid to the touch - however, they must flee combat if able, and if they take damage, they quite easily lose limbs.

(Ian says you always have to face enemies if you are wearing the crab mask, Cant turn your back on them - I said, in response to Spider - Maybe you have to flee sideways, facing them-  then later clarified, Maybe it is whatever opponent you were already facing?)


Prison Mask: this strange mask looks like a series of jail cells, in a 3X3 grid - when worn - the mask separates and jails the wearers eyes, ears, nose, mouth, tongue, and cheeks - each getting a separate cell.


Tomb Mask: the wearer of this mask feels no effects, save the disconcerted stare of passerby.

It is green and grey - perpetually frowning, in a pensive sort of way

If the wearer if this mask dies, a horrible sound crawls forth as the wearer's body turns inside out with a squelching meaty organic wail. Then, with a pop, the body and mask are gone, and where the death occurred - there now sits stone stairs down. Down the steps is a tomb complex, and the just deceased wearer has a room to themselves - their body lies, unmarked and dead, wearing the mask

If the mask is removed from the tomb, the stairway closes with a grating sound.



Hate Mask: This mask helps you detect people who hate you - the stronger the hate, the stronger the odor they give off.


Mask of Matchsticks: the wearer of this mask may ignite inflammable things with a touch - the mask itself is composed of hundreds of splinters of wood, and is grinning cheerily, with wicked eyes.

The urge to set things alight gets stronger and stronger each hour the mask is worn, and the wearer must fail a save vs magic to take it off, each success forces the wearer to immediately set something alight


The Crocodile's Visage: The wearer of this mask may death roll grappled opponents, which deals damage equal to the wearer's Strength.





Vito! Itch.io Here



Hand Mask: This mask resembles a closed fist until worn. When worn, the fist opens to reveal a mouth in the palm and an eye on each finger tip. The wearer is treated as having an additional hand.

Frog Mask: The wearer is constantly damp. If there is a possibility of rain, then the wearer will always get rained on. Ceilings leak when the wearer walks under them.


Rib Cage Mask: This mask resembles a human rib cage. While worn, the wearer's head disappears and is replaced by a tiny homunculus trapped inside. The homunculus knows everything the wearer knows. It cannot lie, and it cannot refuse to answer any question. Each spell the wearer has memorized takes a form of an additional homunculus. As the mask becomes more crowded, the homunculi inside all claw at the ribs and scramble to break free. The wearer can release one or more homunculi at a time, thus expending memorized spells to summon a random monster spontaneously. If the wearer releases the original homunculus though, they will lose all of their memory.


Angle Mask: People always see the front of you no matter which way you are facing. You cannot be backstabbed, and you gain a bonus to melee attacks due to the difficulty of predicting the direction of your attacks. However, you are only able to see through your peripheral vision, therefore you are unable to aim missile attacks.


Mask of the Fountain: While worn, your head becomes a peeing cherub sculpture with a small penis where your mouth would be. It shoots out an endless stream of water.


Mask of the True Self: If the wearer is shapechanged, glamoured, or otherwise disguised, this mask reveals them for what they truly are.




Mask of the Heart: Everyone can see your health bar in the form of a wreathe of bleeding veins branching out from the mask. Your health bar is visible through walls and other solid objects.



Mask That Makes You Stare At Gay People: You can detect homosexuals within a 30 foot radius. You cannot stop yourself from detecting homosexuals.


Mask of Devouring: While worn, the mouth of the mask becomes a portal to a pocket dimensional storage space. The mouth is big enough to fit your fist through, so you can reach in and grab things. One of the eye holes is also a portal from the inside of the mask, so you aren't just groping blindly when you reach in.




The Sublime Mask: This mask is a pillar of reality. It has no effect while worn, but removing it exposes the lie of true nature and of the authentic self. The wearer goes permanently insane when they remove the mask. However, they can temporarily alleviate this insanity by wearing other masks, and they gain bonuses to their saving throws while doing so.




Mask of the Devil: When you put this mask on, it reduces your entire body to just your face. This mask then transforms into a bestial, humanoid creature as it proceeds to wear your face as it's mask. The creature acquires your class abilities and ability scores while it wears you.



Mask of the Sword: This mask transforms your head and neck into the pommel and hilt of a massive, magical sword that can be pulled from your body. You remain alive and conscious even while headless. You may wield your own head as a sword. 
The sword has a bonus to hit equal to your Intelligence and a bonus to damage equal to your Charisma. The sword also grants you a party bonus equal to your Wisdom.









Aszhinra! 




Murderer's Mask: This mask polymorphs you into the last man you killed after you put it on.



Cimerrian Mask: This mask that lets you see perfectly in magical darkness but not at all under any other lighting condition.

Mask of the Cherubim: Allows one to converse with angels and other Celestials. Anyone else hearing it make a Save vs. Death or lose 1 point of Charisma each turn the speaker can speak uninterrupted (not hit in combat). At 0 Charisma the character becomes an egoless, tongues-speaking catatonic wreck. 







Spider Minstrel! - Blog Here


Mask of Red Death - Once worn, it cannot be taken off until everyone present in the room dies. The room is magically locked, and no one can leave until the mask is taken off. If worn outside, the effects begin as soon as the wearer enters a room. 



Second Crab Mask - you can breathe underwater and are immune to poisonous vapours as long as you move your limbs. If you stop moving your limbs, you suffocate.


Musk Mask - while you wear it, your natural smell is masked by a musky odour. Good for sneaking past guard dogs probably.


The Mask of Many Faces - This mask imitates a face perfectly, with expressions and all. Every day it becomes a different face. Not all faces are human. The change happens roughly at the same time every day, except when it doesn't.


Mask of Biro Uram - if you write the name of a person on its forehead and wear the mask, your face will feel everything that the face of that person feels.


Mask of Ten Thousand Whispers - while you wear the mask, you can listen in to whispered conversations all over the world, tuning in to the names and themes that you're interested in. Once the mask transmits nine thousand nine hundred ninety nine words in this fashion, the ten thousandth word will drive the wearer incurably insane. There is no way to know how many words the mask had already transmitted.
1D6 madness table:
1-2 - the wearer becomes obsessed with eavesdropping, believing that the most important secret is just within reach, unable to stop listening, growing more and more desperate
3-4 - the wearer hears a voice that repeats everything they hear in an evil, frightening way. "I love you" - "I have already betrayed you", "You look pale" - "You'll be dead soon", "Want some water?" - "Will you recognize the poison?" 
5-6 - hysteric deafness, the wearer hears the words but cannot process them.




Mask of the False Self: the mask changes the appearance of the wearer to the one being they're most afraid of. The mask itself is rather similar to the Mask of the True Self.


Mask That Makes You Stare: This mask is just an ordinary mask with big goggly eyes.






That Dark Sky!




Terror Mask or Social Suicide Mask: Looks like any other masquerade mask but subtlety increases terror on anybody the wearer focuses on. Used as a way to make social/political opponents seem insane.


The Face-Off: A pair of twin masks that when applied to two different humanoids of roughly the same size, you can easily take their faces off and then apply it onto each wearer.







Kredonnystus!


The Torturer's Friend: If someone is dying, but not quite dead, the victim wearing this mask will not pass on, giving their body a change to heal "naturally". Magical healing will not work while wearing this mask and it's prone to falling off. While the wearer will wake up as the normal HP rules dictate, if the mask is removed before they can naturally fully heal, immediately all damage will be re-applied to their body.


The Spirit's Eye: This monocle looks into a twisted and ghostly version of the material realm. the buildings are twisted references, strange creatures roam and sometimes seem to look directly at you. If you find a way to this strange dimension and bring the monocle, it will disenchant.




Mask of the Beholder: While wearing this mask you are the pre-eminent being, the alpha and omega. You are the most important, most perfect, and greatest being that can possibly exist. You should not, cannot and will not bow to other's commands or even offers of help; they are less than dust and you are the almighty. They can offer you nothing. You also get eye lazers or something.


The Mask of Spare Change: While wearing this mask you will always have enough money to pay for whatever you want to buy as you go to buy it, but it will always be in the wrong currency for the country you're in.




The Opera House Mask: While wearing this mask you will be able to sing like an angel but removing it will leave your face scarred.



Mask of the Stolen Voice: Leave this mask where it can hear a target for a day. Next time it is worn the wearer will speak with the voice of the person it listened to until it is removed.







Sahh! Blog Here

Poison Mask
A white porcelaine mask, otherwise featureless save for the two sculped snakes flowing out of the mask's eye holes.
• Allows the wearer to see any poisons or poisoned individuals through walls and other obstructions.
• Does not make the wearer able to distinguish between poisons seen in this manner, but larger concentrations of poison are more clearly visible.




Mask of Stolen Knowledge
Crude paper mache mask constructed of the pages of stolen books and with droopy and saggy features.
• Prepared in a special way and with special rites, anyone wearing the mask will gain knowledge about the contents of the books that have been used in the construction of this mask.
• This only works if the book used as material for the mask has been completely and irrevocably destroyed with all of it's pages used in the making of the mask.
• Several books can be mixed into one mask, but anyone wearing the mask will not be able to know where contents of one book end and another begin.






Jeff Rients! Blog Here




The Silver Mask of Identity: Allows you to impersonate any previous wearer of the mask including all their class abilities but if you wear it for more than 24 hours you must save versus magic or become that person in every way. Created by a wizard as a means of immortality. You'd need a write-up for each previous wearer, obviously.





diog!

Death's Head: The mask was used as a funeral mask for some time. You can impersonate the corpse, but do it too long, you'll just end up dead.


Mask of Flight: The mask flies in the air. Better strap it on tight to avoid falling. Maybe favor short and gentle flights to avoid neck injury.





Mask art by @SamuelThomasCu2 !

Thanks so much!
If anyone has any masks they want to share - leave a comment!



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