"little things to do"




things to do





Good things

don’t

happen to good people



Good people

make

good things happen




Good things


don’t


happen to good people




Good people


make


good things happen



tying complex knots is tinkering, or at least it is in my mind


ropes are super important – but in ruins, tinkering's used bunches


doors, traps, devices – and jerry-rigging useful tools on the fly



so make sure you have situations where you ask for specific knots


make sure, if you have specialists, to have locked doors begging for picks


and have some simpler traps or strange devices to fool with, it'll help




climbing is like Schrödinger's cat if unskilled – don't know when you're dead


I think people don't grok: climbing requires prep for 99% of situations


so climbing sans rope is only for the truly skilled or insane



there are many instances where climbing is good for adventure


mountains, castle walls, crevasses, and cliffs overlooking the sea


you should also include pitches in ruins, dungeons, and shortcuts




it always seems so easy – so effortless – like it just takes thrust


but hurting someone is hard to do – and it is variable


most people who get stabbed don't realize – and will die later on



it just feels like impact a lot of the time – punches and pressure


and so, a sneak attack is a way to exacerbate damage


people are unobservant or unprepared so sneak attacks work




opening doors ain't a skill that can improve in lamentations


but nevertheless, it is critical – and should be used often


doors are wedged – with bodies, detritus – and rusted and iced over



doors need prying open – and so, strength and crowbars are always useful


make sure there are doors that need prying – it's a great opportunity


the noise can trigger encounter checks – and make rooms more exciting




languages are critical – and everything can change when you speak


the words - spoken, written, and read: they can make all the difference


talking to sailors, scholars, savages, slaves, whalers, merchants -



and the natives, ruin inscriptions, most books, letters, auctions, war cries -


these all might be in different languages – so a polyglot


a linguist will be useful navigating everyday life here




catching something falling, passing off fake goods, hiding limps and lumps


makeup and disguise, coin flips, die rolls, card tricks – little subtle tricks


sleight of hand, swapping one object for another – grabbing with whips



juggling and dart-throwing – and it is balancing things on your nose


coins falling down fingers like water falls – running on a barrel


snagging fingers on rope – impulsive reflexes, like jack burton




how a structure is built can underlie concerns regarding it


who built this? when was it built? can it support my weight? do I dare?


does this passage slope down, up? does a room's dimensions seem normal?



what can be said of brickwork? - what is gleaned from the soffits and grout?


what is strange?, what is different?, what is critical in this room?


where are things hidden?, where is function built in? - important questions




tracks – how to heat rocks – what to eat and where to find it – surviving


how to produce fire, how to make cordage, and how to clean water


keeping fit, sane – attendance to details – meticulous planning



maintaining, waiting, improvising, timing, inner strength, wisdom


taking each opportunity to better one's situation


additive forces – and using bushcraft is this, it's survival




the structure of noise, how echoes and breathing betray light footsteps


the elements of life being the storage of information


so concealment of that information is quite valuable



see, sneaking and hiding can help change a fight to a cakewalk


avoiding fights conserves all resources, it's a crucial thing


if you want to live, you have to pick your fights, it is life or death




looking for stuff takes time – searching every crack and nook takes effort


see, time is valuable and time spent is sometimes time wasted


maybe sometimes search might not just be for rooms, for shelves, for old walls



maybe search is used for research, for indexes and stacks of books


traps, secrets, the usual trappings that accompany dungeons


searching for them takes time, sometimes time wasted – when time's critical


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