Room 218

 



218- Trapped Slug


This room’s door to the east is ash.

The doorknob is silver plated – and locked.

Inside the room is a giant slug – it is in stasis – and will reawaken when it detects moisture – either from people breathing in the room for more than 5 minutes – or from any exposure to direct water.


Giant Slug


Big as an oxen, slimy and surprisingly fast

HD 9 HP 68 Speed 160’ Armor 11 Morale 9 Attack: +10/N, where N is number of party members – attack “slimes” them, dealing 1+N at the start of each of their turns, where N was the last amount dealt by the slime – this lasts until washed off.

Special: Leaves trails of slime, which test footing if stepped on (Add the PCs Str and Dex, Divide by two rounding down – This is their footing. Have them test it as if it is a save, if they fail they fall over.)


The room is roughly 15X20 feet, each hallways/passage in and out is around 5 feet wide.


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