Room 208
208 – Psychic Amber Assault Mosquito
There is a doorway to the north, the door is made of oak, with a brass doorknob – it is locked and closed.
There is a doorway to the west, which is made of oak, with a brass doorknob – it is unlocked and closed.
There is a doorway to the south, which is made of oak, with a brass doorknob – it is locked and closed.
Oh man – this massive piece of amber is striking your mind with bolts and arrows – it sits in the middle of the room
“Dont look at me or crack me you monkies
get away and don’t return”
It strikes your head like a headache – pushing and nauseating anyone who does not have capability to resist it’s psychic assault.
If the players try to resist – the mosquito in the amber will try to overpower them psychically – just play some kind of game with them Referee – and the loser is stunned for some amount of time.
During the game have the mosquito try to nauseate or drive everyone else away – if any are low enough on Hit Points or are low morale retainers – the mosquito may try to influence them to strike or stop the competitor that is trying to fight the mosquito.
If it is somehow cracked open – there is a psychic mosquito in there – it is the size of a poodle.
Psychic Mosquito
HD 2 HP 10 Speed 120’ flying Armor 13 Morale 8 Attack +5 Latch and suck – drains INT at 1d6 a round attached – will also continue to mentally assault everyone present – and this makes their disadvantage if nauseous into a cumulative disadvantage as they get more and more nauseous, -1+n, where n is the amount of combat rounds elapsed.
it sounds like knives being dropped down a hospital staircase
it looks like a big mosquito
The room is roughly 15X15 feet, each hallways/passage in and out is around 5 feet wide.
Mosquito art by Samuel Cusack - @samuelthomascu2
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