Hold Your Colour

 


Hold Your Colour by Pendulum!

 

 The VaM-style spell today is Hold Your Colour - the title coming from this song by Pendulum.

 The whole albums is a classic, you should go listen to it!

 

  Here are some definitions of Hold, Your, and Colour!

 

grasp, carry, or support with one's hands.

keep or sustain in a specified position.

embrace (someone).

be able to bear (the weight of a person or thing).

(of a vehicle) maintain close contact with (the road), especially when driven at speed.

(of a ship or an aircraft) continue to follow (a particular course).

keep going in a particular direction.

keep or detain (someone).

keep possession of (something), typically in the face of a challenge or attack.

keep (someone's interest or attention).

(of a singer or musician) sustain (a note).

stay or cause to stay at a certain value or level.

remain secure, intact, or in position without breaking or giving way.

(of a favorable condition or situation) continue without changing.

be or remain valid or available.

(of an argument or theory) be logical, consistent, or convincing.

contain or be capable of containing (a specified amount).

be able to drink (a reasonable amount of alcohol) without becoming drunk or suffering any ill effects.

have or be characterized by.

have in one's possession.

be in possession of illegal drugs.

have or occupy (a job or position).

have or adhere to (a belief or opinion).

regard (someone or something) in a specified way.

(of a judge or court) rule; decide.

keep or reserve for someone.

maintain (a phone connection) until the person one has called is free to speak.

prevent from going ahead or occurring.

refrain from adding or using (something, typically an item of food or drink).

used as a way of exhorting someone to wait or to stop doing something.

restrain oneself.

arrange and take part in (a meeting or conversation).

an act or manner of grasping something; a grip.

a particular way of grasping or restraining someone, especially an opponent in wrestling or judo.

a place where one can grip with one's hands or feet while climbing.

power or control.

a fortress.

 

 

belonging to or associated with the person or people that the speaker is addressing.
 

belonging to or associated with any
person
in general.

 
used to denote someone or something that is familiar or typical of its kind.
 

used when addressing the holder of certain titles.


the property possessed by an object of producing different sensations on the eye as a result of the way the object reflects or emits light.

one, or any mixture, of the constituents into which light can be separated in a spectrum or rainbow, sometimes including (loosely) black and white.

the use of all colors, not only black, white, and gray, in photography or television.

rosiness or redness of the face as an indication of health or of embarrassment, anger, etc.

a substance used to give something a particular color.

any of the major conventional colors used in coats of arms (gules, vert, sable, azure, purpure), especially as opposed to the metals, furs, and stains.

pigmentation of the skin, especially as an indication of someone's race.

a group of people considered as being distinguished by skin pigmentation.

vividness of visual appearance resulting from the presence of brightly colored things.

picturesque or exciting features that lend a particularly interesting quality to something.

variety of musical tone or expression.

an item or items of a particular color or combination of colors worn to identify an individual or a member of a school, group, or organization.

the flag of a regiment or ship.

a national flag.

a shade of meaning.

character or general nature.

a quantized property of quarks which can take three values (designated blue, green, and red) for each flavor.

a particle of gold remaining in a mining pan after most of the mud and gravel have been washed away.

change the color of (something) by painting, dyeing, or shading it.

take on a different color.

use crayons to fill (a particular shape or outline) with color.

make vivid or picturesque.

(of a person or their skin) show embarrassment or shame by becoming red; blush.

cause (a person's skin) to change in color.

(of an emotion) imbue (a person's voice) with a particular tone.

influence, especially in a negative way; distort.

misrepresent by distortion or exaggeration.


 

 Here are the lyrics!

 

Soaking through
Colours that held us up against the wall
Soaking through
Colours that held us up against the wall
Hold your colours against the wall
When they take everything away
Hold your colours against the wall
With me
Twisted the knife, and opened your eyes
Twisted the knife, and opened your eyes
Twisted the knife, and opened your eyes
Twisted the knife, and opened your eyes
Twisted the knife, and opened your eyes (Twisted the knife, til you were in the right place)
Twisted the knife, and opened your eyes (Twisted the knife, til you were in the right place)
Twisted the knife, and opened your eyes (Twisted the knife, til you were in the right place)
Twisted the knife, and opened your eyes (Twisted the knife, til you were in the right place)
Twisted the knife, and opened your eyes (Twisted the knife, til you were in the right place)
Twisted the knife, and opened your eyes (Twisted the knife, til you were in the right place)
Twisted the knife, and opened your eyes (Twisted the knife, til you were in the right place)
Twisted the knife, and opened your eyes (Twisted the knife, til you were in the right place)
Soaking through
Hold your colours against the wall
When they take everything away
Hold your colours against the wall
With me (Soaking through)
Twisted the knife, and opened your eyes (Twisted the knife, til you were in the right place)
Twisted the knife, and opened your eyes (Twisted the knife, til you were in the right place)
Twisted the knife, and opened your eyes (Twisted the knife, til you were in the right place)
Twisted the knife, and opened your eyes (Twisted the knife, til you were in the right place)
Twisted the knife, and opened your eyes (Twisted the knife, til you were in the right place)
Twisted the knife, and opened your eyes (Twisted the knife, til you were in the right place)
Twisted the knife, and opened your eyes (Twisted the knife, til you were in the right place)
Twisted the knife, and opened your eyes (Twisted the knife, til you were in the right place)
But, she looked into your eyes
And saw what lay beneath
Don't try to save yourself
The circle is complete
In reaching out and into you
Nothing else can touch me
Soaking through
Hold your colours against the wall
When they take everything away
Hold your colours against the wall
With me (Soaking through)
But, she looked into your eyes
And saw what lay beneath
Don't try to save yourself
The circle is complete
Twisted the knife, and opened your eyes (Twisted the knife, til you were in the right place)
Twisted the knife, and opened your eyes (Twisted the knife, til you were in the right place)
Twisted the knife, and opened your eyes (Twisted the knife, til you were in the right place)
Twisted the knife, and opened your eyes (Twisted the knife, til you were in the right place)
Twisted the knife, and opened your eyes (Twisted the knife, til you were in the right place)
Twisted the knife, and opened your eyes (Twisted the knife, til you were in the right place)
Twisted the knife, and opened your eyes (Twisted the knife, til you were in the right place)
Fading gently
Soaking through
And starting not to show at all
In reaching out and into you, nothing else could touch me
Hold your colours against the wall
When they take everything away
Hold your colours against the wall
Soaking through
Hold your colours against the wall
When they take everything away
Hold your colours against the wall
With me
 
 
 ok, here is the spell's effects!  

Hold Your Colour


Duration: 2 Rounds per caster level


Range: Caster


Hold Your Colour being cast does not take up the turn or require hand movements.


When this spell is cast – the caster picks a color from the following:


Red: The caster’s Charisma is increased by the level of the caster, with a cap at 6. Enemy morale checks automatically fail and retainer morale checks automatically succeed.


Orange: The caster’s Constitution is increased by the level of the caster, with a cap at 6. They cannot take more than 3 damage at a time, negate excess damage.


Yellow: The caster’s Dexterity is increased by the level of the caster, with a cap at 6. They may also use defensive fighting, press, and the parry bonus.


Green: The caster’s Intelligence is increased by the level of the caster, with a cap at 6. When they next cast a spell, it does not use up a spell slot.


Blue: The caster’s Strength is increased by the level of the caster, with a cap at 6. They may make two actions on each of their turns.


Indigo: The caster’s Wisdom is increased by the level of the caster, with a cap at 6. If they succeed on a saving throw, they make make one immediate action. Indigo may be cast in response to a saving throw being called for.


Violet: The caster has a derived stat of their choice calculated and increased by the level of the caster, with a cap at 6 for ÷ 2 – a cap of 4 at ÷ 4 – and a cap of 2 at ÷ 6 – Derived statistics are as follows, and are always rounded down.



Strength + Dexterity ÷ 2 = Footing: Used as as saving throw for slippery ground, getting tripped, other such instances where they might fall.


Strength + Wisdom ÷ 4 = Control: Used as Melee AB for called shots.


Strength + Intelligence + 3 = Psyche: Used as a saving throw vs mental assault.


Strength + Constitution ÷ 2 = Health: Replaces current Hit Points.


Strength + Charisma ÷ 2 = Fairness: How pretty a Player Character is, used for seduction bonus.


Dexterity + Wisdom ÷ 6 = Response: Each consumable point is one free saving throw success.


Dexterity + Intelligence ÷ 6 = Reflexes: Each consumable point is one free dodge.


Dexterity + Constitution ÷ 6 = Flexibility: Each consumable point is one free gymnastic maneuver.


Dexterity + Charisma ÷ 2 = Grace: Used as saving throw to not mess up etiquette or composure in social situations.


Wisdom + Intelligence ÷ 2 = Expertise: Each consumable point is one free successful skill roll.


Wisdom + Constitution ÷ 6 = Experience: Experience multiplier on kills.


Wisdom + Charisma ÷ 4 = Leadership: Each consumable point is one free action the caster may take playing as a retainer or other Player Character.


Intelligence + Constitution ÷ 2 = Intuition: Used as a saving throw to negate surprise, an initial grapple success, and sneak attacks.


Intelligence + Charisma ÷ 6 = Spontaneity: Each consumable point is one free action the caster may take out of initiative order.


Constitution + Charisma ÷ 2 = Heart: Used as as saving throw for what would normally be sanity loss resulting in madness, fear effects, or death.




Miscast Table


1 – The caster loses their color, at least, they do if struck for the rest of the day. Any time they would take hit point damage, instead they lose that much from a random statistic.


2 – Their skin turns a neon shade of the color they chose. They can never pick it again, and the stat is permanently increased by one.


3 – The caster accidentally casts Prismatic Spray, and 1d4 ÷ 2 of the beams hit them, the others emanate as normal.


4 – The caster shrinks 3 Feet, and turns permanent blue.


5 – The caster contracts or develops one of the following, depending on what color they chose. Gangrene (green), Jaundice (yellow), Tuberculosis (red), Porphyria (violet), Syphilis (blue), or Bulimia (orange).


6 – Instead of the spell working as intended, the spell manifests as a floating ethereal jellyfish, which glows the chosen color. If eaten, it confers a +1 to the chosen stat. It is clever and nimble.


7 – Instead of increasing the stat, they reduce the stat by their level.


8 – A great eye peers out of the clouds, the light, or the darkness – and looks right at the caster. A god as taken notice of this action, and will come to affect them, though right now how is unclear.


9 – All of the casters clothing, their hair, and their eye color change to the chosen color – they are immobilized, mesmerized, entranced anytime they see that color. This is permanent.


10 – The caster loses 1 from each of their stats, and they turn grey, inside and out. This is permanent.


11 – The caster ripples like a sheet in the wind, screaming – they are ripped apart by invisible forces and separated by color.


12 – Flames erupt on the caster’s form – burning with every color on the spectrum – and they take damage equal to their combined positive stat modifiers each round until the fire is snuffed with enough water or removal of oxygen.

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