Blue Casket Bop

 


Blue Casket Bop by Peter McConnell.

 

 The VaM-style spell today is Blue Casket Bop- the title coming from this song by Peter McConnell.


The entire soundtrack for Grim Fandango is exquisite. Go give it a listen!



Here is some definitions of:

Blue

Casket

And Bop!

 

(of a person or mood) melancholy, sad, or depressed.

 
(of a movie, joke, or story) with sexual or pornographic content.
 

 
the sky or sea, or the unknown.
 
 

a small ornamental box or chest for holding jewels, letters, or other valuable objects.
 

 
a coffin.
 

dance to pop music.
 

 
move or travel energetically.
 

hit; punch lightly.

 

Oh, here is the spell's effects!

 

Blue Casket Bop


Duration: Until the caster loses concentration while in the coffin


Range: Global



The caster prepares a coffin, it must be painted blue – and the caster must have fornicated inside of it at least once.

From then on, as long as the coffin is not seriously damaged, this coffin is linked to the caster for this spell.


When this spell is cast – the caster teleports into the prepared coffin, which will then proceed to bounce like a pogostick, going in the direction the caster is facing.


The coffin gains toughness, going to Armor 18 despite likely being just painted wood, though other materials can be used in the construction of the coffin.


If the coffin hears music though, all bets are off – it will be uncontrollable and will wildly dance to the music until the caster ends the spell or the music stops.


Miscast Table


1 – The caster and coffin swap places instead.


2 – The coffin is teleported to the caster’s location, and instead of the normal effect – the caster emerges as a vampire.


3 – When not observed, the coffin moved. It is somewhere unexpected nearby it’s last known location.


4 – The coffin becomes covered and filled with spikes – this means it is better for attacking, but any hits that get past the armor of the coffin are triple damage to the caster.


5 – If the coffin takes damage – even one – it will explode in a great cascade of blue blood.


6 – Any intelligent creature that is opposed to the caster will know, upon seeing the coffin, that they need to make music – usually they will have to sing, which is likely to cause problems.


7 – The coffin does not stop when the caster loses concentration, they just lose control of it when they lose concentration, and they then will have to break out or be broken out, as the lid will close tightly.


8The caster collapses – instead of all of their body teleporting, it was only their heart. The rest of the spell works as normal, except concentration can never be broken, the coffin is under the referee’s control – and the caster is pretty much dead.


9When they teleport inside the coffin – it is filled with bugs – cockroaches, maggots, spiders, flies, wasps, centipedes, bees, scorpions, worms, ants, and anything else you can think of. This will break concentration – unless the caster’s (Intelligence + Wisdom)/2 is 15 or greater – in which case they can still concentrate – but maybe they will get stung, bitten, or otherwise affected by the bugs.


10When the caster leaves the coffin they will die – this can only be remedied by fornicating inside the coffin.


11From now on the caster cannot sleep unless they sleep in the coffin.


12The coffin is teleported to the caster’s location, and instead of the normal effect – the caster emerges as a lich, with the coffin acting as their phylactery.

 

 

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