Cavern Book In Progress


 These will be each one page of dense information - mostly to inform and suggest, not tell you what to do. Next to each page of information will be one of the 100 caverns I previously posted here.

That in total will make for about a 200 page book.


1 – Sideways and vertical existence

        Steven Biesty style universe when in caverns, and some rules to handle that.

2 – Where do I shit?

        Spelunkers have to take their shit with them in the real world, unless circumstances are dire.

3 – Shaving off weight

        How to carry less things, or make what you carry less heavy.

4 – What do we eat?

        How to transport food, food that is useful for caving. High calorie, low weight.

5 – Calculating one’s weight

        How to calculate a PC's weight using existing stats.

6 – Calculating one’s height

        How to calculate a PC's weight using existing stats.

7 – Hazardous Gases

        What kinds of hazardous gases are in caves, mines, and other subterranean spaces.

8 – Sumps

        How to handle panic inducing dips in caves, dips and passages filled with water.

9 – How do we see?

        What kinds of lights are available.

10 – Pitches

        How climbing down vertically works.

11 – Rappels

        How to use rope to go down.

12 – What could be found that has value?

        What is of value in caves? Ore - Formations - Cultures - Creatures - Magic - Artifacts - Info -ETC

13 – Rope

        All about how rope is made, what it is made of, different types and styles, ETC.

14 – Squeezes

        How to handle claustrophobic squeezes, really thin areas that must be crawled or squeezed through.

15 – Stone Types

        Types of stone in caves, limestone and the very rare other types usually + what they mean.

16 – HOOKS

        Hooks to get PC's in caves, so ways to make the caves a adventure location/destination.

17 – Cave-Ins

        How to handle dangerous falling of stone or debris, that which blocks crushes and troubles PCs.

18 – Mines

        Some information about how mines work, are constructed, navigated, and dangerous.

19 – Natural Formations

        What kinds of stone mysteries lay under the earth?

20 – Fall Damage

        Some ways to calculate fall damage - and how falling works in real life.

21 – Catacombs

        Some info on underground burial structures. Loot, bodies, art, passages, ETC

22 – Climbing + How to do it

        Real info on how climbing works, the orders of operation and though process.

23 – Equipment

        Equipment for caving - and by extension climbing.

24 – Mud

         Water + Soil is mud - and mud is a concern in caves.

25 – Humidity

        In some caves, the humidity can be 100% - This is extremely dangerous, and I will tell you why.

26 – Bacteria

        What kinds of bacteria dwell in caves?

27 – Cold + Ice

        Caves can be cold + information on a different kind of cave, the kind formed out of ice.

28 – Heat + Lava

        Caves can be hot + info on lava, magma, volcano tubes, ETC.

29 – Floods

        When it rains, water goes down - and sometimes into caves - making the cave much more deadly.

30 – Gravel – Sand – Boulders – Chokes

        These children of weathering make things harder, here is how they form and can be found.

31 – Inclines and Slides

        All about angles and what to expect from slipping and sliding.

32 – Hypothermia

        (Wet + Cold) maybe + Tired or Alcohol in system - these all can lead to hypothermia, what is it?

33 – Madness

        The subtle insanity of panic, peril, dread, impatience, greed, exhaustion, and other badnesses.

34 – Starvation

        How does no food feel, affect us, and what does this do to spelunkers and animals?

35 – Sideways Projectiles

        Arrows and thrown rocks - how do they work in a vertical and sideways world?

36 – Creatures – how to change or use them

        Some creatures and the conceptual processes to alter them to work in caves.

37 – Items

        Some stuff that could be found, bought, or otherwise how to make new stuff.

38 – I Search the Body

        Stuff found on bodies, d100 table(s)!

39 – Locations

        Areas to add, places to be, things to see smell and live in.

40 – Radiation

        How does radiation affect people?

41 – Cannibalism

        How does cannibalism happen? Information and history of cannibals.

42 – Dislocating Limbs

        How do dislocated limbs work? How do we fix them?

43 – Typical features and adaptations of troglobites and stygobites

        What adaptations do underground creatures have?

44 – Echoes and sounds

        How does sound travel in caves?

45 – Canaries, other animals used in mines

        History of mine-birds - and why they were used.

46 – Caves used for religion

        How were caves used in religion? What do they symbolize?

47 – Caves used for war

        How were caves used in war? What history do we have to draw upon?

48 – Caves used for storage

        How were caves used for storage? What examples of this are there?

49 – How Blood Circulates

        How does blood circulate in the body? What affects this, what problems arise?

50 – How Breathing works with the human body

         How does blood circulate in the body? What affects this, what problems arise?

51 – What is left by cavers

        What is left behind by cavers? What evidence do they leave behind?

52 – Panic

        Panic, what it means and how it arises - how to handle it/induce it.

53 – Smells

        How smells work- what smells are in caves - and other smell data.

54 – Famous incidents

        Famous cave disasters - brief synopsis and what to take from the incident.

55 – Famous caves

        Famous caves - for many reasons, stories, and places.

56 – Rumors and legends

        Things to plant in books, NPCs, hearsay, rumors, tips, and hooks.

57 – Dwarves - -

        Ashtray Men/Burned Dwarves.

58 – Elves - -

         Peace Elves - War Elves.

59 – Halflings - -

        Doomsayers (Plant Preservers)

60 – Fighters - -

        How fighting in caves works.

61 – Clerics - - 

        Can god hear you down there?

62 – Magic User - - 

        What magic does down there.

63 – Specialist - -

        Congratulations - you are very useful!

64 – Cave as a “Dungeon”

        How to adjust a cave to be a more Room to Room experience.

65 – Cave as an “Environment”

        How to make a cave more like wilderness travel, a hexcrawl, sandbox, or continuous challenge.

66 – Best Practice

        What kinds of practices and methods make caving more safe?

67 – Knots

    Good knots and when to use them.

68 – MacGyverism

        How to break, scavenge, reuse, recycle, and invent equipment.

69 – Leaders and Party Order

        Why and how to use this convention - and if not used, what can go wrong.

70 – SRT (Single Rope Traversal)

        How cavers actually link each other for safety.

71 – Gases for Diving

        What gases are in a diving tank? (Dwarves sell them)

72 – How To Incorporate Tropes

        What assumptions do people make about caves? How can you use this to make things simpler?

73 – Cave Paintings

        How where when and why?

74 – How to keep track of time

        Why to keep track, some methods to use - and how to make this a driving factor.

75 – First Aid

        Common injuries - and what the common consensus is for immediate care.

76 – Children

        How do children function in caves - what kinds of things can they do better?

77 – The Elderly

        How do the elderly function in caves - what kinds of things can they do better? 

78 – What speleologists look for

        What formations, info, and otherwise?

79 – Hacking and Draining

        Urban spelunking - in abandoned building and drains/pipes/sewers/tunnels.

80 – Cave diving

        The ultimate challenge - the most dangerous sport. What lurks in the still waters?

81 – Carbide Lamps

        How do these real things work?

82 – Where Do I Piss?

        Spelunkers have to take their piss with them in the real world, unless circumstances are dire.

83 – Mapping Caves

        Technology, methods and other info on this practive.

84 – Naming caves and cavern features

        Weird naming conventions - Fairies Gambling hall, pierces drop, goblin weddel, erdstal ETC

85 – Physical Exhaustion    

         How does physical exhaustion affect the body? What causes this, what problems arise?

86 – So you need to be rescued – how does that work?

        History of rescues - survival rates - reasons for disasters ETC

87 – Fungal Infection

        It is a real concern - how does it happen, what are it's effects?

88 – Bats and rats

        And snakes and bugs and fish, and shrimp, and larvae - along with guano and bones.

89 – Decompression and air composition due to depth

        A severe risk when diving - and narcosis and the bends can kill - how to prevent and treat em'.

90 – Spells for caving

        Specific Spells that are very useful and why.

91 – Creature Ecology

        How does wildlife function - without outside interference?

92 – Magic items and caving

        What kinds of magical things occur or are used for caving?

93 – Cave Cults

        "Religions" that worship caves or use caves.

94 – Cave Songs and Poems

        What beauty can be found in caves, what do they represent?

95 – Common creature tropes and how to subvert them

        What people expect about X - how to use that to deceive and make things interesting.

96 – echolocation

        How does it Work? What kinds of animals use it?

97 – ancient architecture

        Information on ancient underground structures.

98 – Age of fossils and stone

        How do we know the ages of things? What does this mean practically?

99 – Ancient Alien Bases

        Aliens deep underground.

100 – Wizard bunkers

        Wizards towers, dungeons, complexes, and other structures underground.



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