Room 65

 



65 – Mushroom and Boar Room


The door to the north is made of lead – and is very hard to move – the doorknob is iron, the other passageways are framed with stone archways, weathered and festooned with green and tan vines – some with small purple flowers.


The room itself has a fallen tree taking up most of the space- on its rotting boughs mushrooms grow in abundance. The Mushrooms are Amanita Muscaria

This room attracts Delirium Boar, so this room almost always (95%) has 1d6 Delirium Boar wandering around and eating the mushrooms.


Delirium Boar

These average sized wild pigs are normal in almost all respects – save the fact that as a species, they crave and seek out poisons hallucinogenics and any other kind of repellent plant with extreme zeal – and due to this, the boar are almost always hallucinating.

HD 3 HP 16 Speed 120’ Armor 13 Morale 12

Attack : 1d6 Gore, 1d4 Trample

Special: These boar hallucinate wildly, and may act erratically, attacking things that are not there, suddenly fleeing, or attacking with above average ferocity, speed or determination. Make a d8 table and roll on it when they enter initiative – here is an example table.


1 – Boar runs off

2 – Boar attacks hallucinations

3 – Boar has double actions

4 – Boar has +4 to hit

5 – Boar has +6 to hit

6 – Boar rolls on this table at the start of each action it would take

7 – Boar rolls on this table each time it takes damage

8 – The boar immediately takes an action


Additionally, Delirium Boar fat is laden with hallucinogens, and so it is a powerful and desirable drug – fetching a pretty penny on the open market.




On the soil in this room, scattered behind the rotting tree, are three I search the body table results.


The room is roughly 26X15 feet, each hallways/passage in and out is around 5 feet wide.


 

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