Room 61

 




61 – Wasp Chamber


This chamber has no doors, just five stone archways, heavily worn and muddied.


Anywhere near this room – have the players hear a sound, a low buzzing thrum.


This room contained plants – an apple tree – but now the tree is alive with the sound and movement of hundreds of wasps and their home.


When anything enters this room – have them realize the error of their ways – and if they move or perform any actions other than leaving the room – the wasps respond.


There will be a group of wasps for each PC that does not immediately flee.


Wasps

HD *

HP X, where X is the first amount of damage dealt to it

Speed Everywhere. They are everywhere.

Armor 12

Morale 12

Attack Sting – Roll 1d8 and that many sting you for one sting each, each subsequent amount of stings must be higher – so if a PC takes 5 stings, the next time they are attacked they will have the amount of stings rerolled until it is greater than 5 – the max is 8, and if they reach 8 they just automatically take 8 stings.

The sting do not do damage, but do break concentration -and if any PC reaches ~50 stings, their heart will immediately stop.



The room is roughly 25X30 feet, each hallways/passage in and out is around 5 feet wide.

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