Room 37

 


37 - Dining Room


This room is nearly filled with tables, neatly covered in white tablecloths and surrounded with spindly wooden chairs.


The door to the north is saloon-style, it swings right open - the door to the south is ash, closed, lockable, but currently unlocked. The doorknob is brass.



This room is absolutely surreal – when anyone enters, they hear soft music, that seems to emanate from somewhere – but no visible source can be found. It is magically induced.


On entering, each player must save vs magic or be affected by a strong desire to sit and wait for food,

here is the problem – NOBODY IS COMING WITH FOOD, as the kitchens are empty of workers and the whole place is in disarray.


So that is why there are so many skeletal bodies sitting in the chairs around the room, waiting for a meal that never came. Each one is a "I Search the body" roll, and there are 1d20+15 corpses in the room.


Each hour that passes the affected PCs may make a save vs magic to break free, but each failed save adds to their save by one, permanently.

Conversely, each hour waited, then choosing to not save reduces their save vs magic by one, permanently.


Any PC may be removed from the room, but will need some kind of magical help to stop desiring to return to the room to wait – The solution is to break free, go cook something in the kitchen, and release your friends.


Good luck with that.



The room is roughly 25X32 feet, each hallways/passage in and out is around 5 feet wide.

 

 

Art by
@SamuelThomasCu2

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