Spell #138 Hatch

 


 

 Magic User Level 7

Duration- Until lizard and statue are rejoined

Range- Caster


Hatch- Caster breaks in half, becomes Hatched-Wizard-Lizard and two indestructible statue halves. Until the casters two forms are forced over the lizard, the caster remains in two statue halves. The Hatched-Wizard-Lizard will go AWOL, attacking anything and everything.

Stats for Hatched-Wizard-Lizard

 

HD 9

HP 62

Speed 170’

Armor 17

Morale 12

Attack : 1d8 slashes at 1d8 Damage per slash, can split up attacks to nearby foes

Special: Retains the spells of the caster, and when damaged- casts a random one with random targets.



So what is this spell good for?

 #1 Plot hooks involving locating the statue halves and capturing the lizard, to return the MU to normal.

#2 If you swap two MU's lizards and statues, they swap levels and spells. 

#3 Becoming a powerful unpredictable creature during combat.

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