Spell #138 Hatch
Magic User Level 7
Duration- Until lizard and statue are rejoined
Range- Caster
Hatch-
Caster breaks in half, becomes Hatched-Wizard-Lizard and two
indestructible statue halves. Until the casters two forms are forced
over the lizard, the caster remains in two statue halves. The Hatched-Wizard-Lizard will go AWOL, attacking anything and everything.
Stats for Hatched-Wizard-Lizard
HD 9
HP 62
Speed 170’
Armor 17
Morale 12
Attack : 1d8 slashes at 1d8 Damage per slash, can split up attacks to nearby foes
Special: Retains the spells of the caster, and when damaged- casts a random one with random targets.
So what is this spell good for?
#1 Plot hooks involving locating the statue halves and capturing the lizard, to return the MU to normal.
#2 If you swap two MU's lizards and statues, they swap levels and spells.
#3 Becoming a powerful unpredictable creature during combat.
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