Room 11

 



11- Eileen’s Library


This room’s doors, all five – are iron banded oak, and the two to the west are locked, the one to the south is closed but unlocked, the door to the bottom east is closed but unlocked, and the door to the top east is unlocked and open, but jammed in place – a stone has been wedged under the door.


Careful inspection of the doorframes or an Architecture roll will yield the following chilling data – each door frame has a symbol carved above, and only on the inside. Magic users can read magic, and determine it is to ward whatever is in the room to remain trapped unless they reveal themselves – IE anything invisible or concealing their identity is trapped in this room until visible.


The room itself is dominated by the presence of bookshelves, which occupy all empty wallspace, and a small square arrangement of bookshelves in the center of the chamber.


Trapped in the room – invisible and forever awake- is a Riddle Golem Stats as follows-


Riddle Golem

HD 7

HP 30

Speed 100’

Armor 18

Morale 12

Attack : 1d4 Strangle and lift into air, they are stuck unless they face and succeed a wrestling test – the golem’s strength bonus and melee bonus for this is +9 in total. Each round started in the air they take an additional 1d4, and may do nothing but attempt to break free through wresting its hands away, or something creative – spells of course, require you to not be choking and gasping for air.


Special:

Invisible!

Immune to magic that directly targets it!

When combat begins, say a riddle out loud in a voice different than your usual, then put the players in combat by rolling initiative. Somewhere around them is an invisible golem, and until they say the answer to the riddle aloud as character, the golem will hunt and strangle them. If the riddle’s solution is spoken, the golem will dissipate. Tell them nothing but the riddle, then say – “roll initiative” if you want to be particularly cruel, have the golem go for the smartest player, not character.


If one looks around the room, there are books – frantically scattered as if used to try to look for some detail – make one have the answer to the riddle if you wish, or just hints.

I guess you could add bodies if you wanted, I didn't - for reasons that will be apparent later. 


As for the books throughout the room – there are about 500– And each search for a book takes 1d20X3 minutes. Each searcher reduces this by 3 minutes each. Use this table to generate names. Roll a D20, then read across the result, or roll again for each column. That book will then give an answer pertinent to its subject matter 1d6 times on a search roll with INT modifier. (Answer number is a secret roll by the DM)

Anything with the ( ) is optional unless reading across.





The room is roughly 25X25 feet, and the bookshelf section in the middle is 5x5 - each hallways/passage in and out is around 5 feet wide.



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