Posts

Something that was Scrapped

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  So I took objects (C10) I took a red thing (1) for      ignorance an orange thing (2) for      fear of the lord a yellow thing (3) for      loving couple a green thing (4) for      god of the air a blue t hing (5) for      Accomplish a purple thing (6) for      family of four a pink thing (7) for      refinement    a silver rod (8) for      major event a white thing  (9)   for        ingredients   a black thing  (10)   for      forbearance  C10 chest key is (1) favorite allan wrench is (2) fundamental stamp ring is (3) demiurgus ladybug is (4) mundane warrior is (5) retrieve sabertooth skull is (6) weather the storm bust of gahan is (7) secret space 8-10 is...

Demon City Directory

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  Demon City Ideas C100 Table of Flat Things What's A Haunted House? 1/4 What's A Haunted House? 2/4 What's A Haunted House? 3/4 What's A Haunted House? 4/4 C100 Table of "What's In My Pockets?" C100 Table of Iconic Clothing "The Haunting" Conversion for Demon City Haunting Play Report 1/2 Haunting Play Report 2/2 The Dream, The Awakening, The Enchantment  10 Victim Characters  Creature "Waves" Inversion Tarot {En Route} Something that was Scrapped

20 fey objects for Simon!

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Roll 1d20!  1 – A hag stone, or adder stone, through which a viewer can see secret things – but more often than not, this causes things to happen. So for example – if one were to see a secret door though it, it is likely that something would come through the door soon. 2 – A piece of driftwood, far from the sea. Anybody holding it has a crippling sense (constant disadvantage) of melancholy and a longing to see the sea. They may also cast one of the following spells once per day – and if they cast one of the spells, the melancholy (constant disadvantage) lasts all day, or until the caster can see the sea. If the person affected by the melancholy sees the sea, they must save versus Magic or attempt to let the driftwood free in the surf. Speak to Sand Charm Crustacean Comprehend Splashes Detect Salt Swell* Bioluminesce Plunge Friendly Turtle Crashing Wave Dead Reckoning Sunrise* Smell of the Surf Water Welter Mould Like Sand Message in a Bottle Wall of Water Scu...

Lamentations of the Flame Princess Potion List

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These are all the spells in Lamentations of the Flame Princess that can be made into potions.  See page 81 of Rules and Magic for details on how potions can be made. Lots of help with this came from Simon over at Professional NPC !  ALPHABETICALLY Army of One Audible Glamour Bestow Spell Ability Bookspeak Change Self Charm Monster Charm Person Clairvoyance Comprehend Languages Contact Outer Sphere Contingency Cure Critical Wounds* Cure Disease*, Cure Light Wounds* Cure Serious Wounds* Delay Poison Detect Illusion Detect Invisible Detect Magic Duo-Dimension ESP Enlarge Faerie Fire False Alignment Feather Fall Feeblemind Fly Force of Forbidment Forget Gaseous Form Glass Eye Haste* Heal Howl of the Moon Imprisonment* Invisibility Invisibility Improved Legend Lore Levitate Light* Light, Continual* Lucubration Magic Sword Maze Message Mind Blank Mirror Image Neutralize Poison* Passwall Polymorph Self/Others Protection From Normal Missiles Protection From Normal Weapons Shape Chan...

Creature "waves"

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  Ok here is a quick way I devised to have "waves" of creatures. Pick a die - like 1d6, 1d8, 1d20 EDIT: For Demon City - just do a C10 throw! start with one creature the players encounter it - and if it is killed - have each of them roll the die you chose - if they roll above the number of creatures they just killed - add one creature and keep going so One creature fight if it is killed all the player characters roll the chosen die if they roll above the amount of creatures killed add one and that many are encountered so 1 creatures  fight fail roll = 2 creatures fight fail roll= 3 creatures fight fail roll= 4 creatures fight fail roll= 5 creatures fight fail roll= 6 creatures fight fail roll= ... This works well for: Giant rats, Giant Crabs, giant Bats, Giant spiders, kobolds, goblins, mudmen, skeletons animating, Giant millipedes, a creature's tentacles, cultists, etc nests, or something where a new thing emerges over time as they fight. good things to do: as each enter...

Inversion Tarot

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  This is a draft of a tarot deck I am working on - All the art is very temporary, and there is lots of meanings and symbols to be added and defined                                                                               Fool becomes the: Genius The use of disparate elements or hidden connections – focus – determination – overwhelming hardship  - unusual decisions forge great results – a hacker, an expert in the field, a magnet for trouble inventions, unusual drugs, music CDs, impromptu tools The Magician becomes: The Scientist Careful study and recording of life – discovery after effort and preparation – technology – serious  people, pharmacists, a very subdued date – serial killers syringes, glassware, scrubs, textbooks The High Priestess becomes: The Worshipers Suppo...