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Spell #105 Fiasco Flagon

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       Magic User Level 5 Duration- Until fire is out Range- Line of sight and throwing range and sight of fire Fiasco Flagon- Caster throws a Molotov-style missile that applies the Dread, Peril, or Panic property (randomly chosen) to anyone within line of sight of the projectile breaking for until the fire goes out. Projectile spills a patch of fire that lasts until put out, and catches inflammable things alight. Panic- "Panic- Initiative is completely random each round- with no modifiers, and any failed rolls become some horrible mistake- as decided by the ref." Peril- " Peril- All rolls become 50/50 to succeed/fail". Dread- "Any failure prompts a HIDEOUS thing to occur, as decided by the referee."    So what is this spell good for? Utter chaos.

Spell #104 Cake Walker

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     Magic user Level 5  Duration- As long as the caster sings, whistles, hums, or external music plays Range- The caster and all their actions   Cake-Walker- This spell grants every action a difficulty during its duration. Anything not challenging in any way should be given a rating of 0, whereas a very hard task should be a 10. The caster gains twenty free difficulty, to be used on any action or actions over time. Anything else is a standard skill roll as all normal skills, with a d10 instead of a d6.  So a task of challenge 6 would require a roll of 5 or less to succeed, or you could spend six difficulty of your twenty to automatically succeed.    So what is this spell good for? Completely changing the way the magic-user takes actions for its duration. Extremely impossible things are now a roll of the dice or a use of some points, but all this has to be calculated or measured and carefully considered, and all the while they must make music or ...

Spell #103 Beam

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    Magic user Level 5 Duration- 1d20+3~also the initial damage dealt Range- Infinite Beam- This creates a beam of pure energy with a radius of 1/2 foot and an infinite distance traveled given sufficient space due to curvature. The beam emanates from the casters forehead. The beam deals 1d20+3 damage, and lasts the amount of rounds equal to the initial damage dealt. The beam also ends if the caster is rendered unconscious or dead.   So what is this spell good for? This is great for melting ANYTHING.

Spell #102 Allies

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     Magic User Level 5 Duration- Instantaneous Range- Universal Allies- Pulls together disparate friends around the caster, IE summons your party around the caster. From wherever, whenever, dead or alive.   So what is this spell good for? Scooby-Doo style shenanigan stoppage, part of the party being lost, bringing new members all the way from town due to cosmic circumstance (Great way to bring players into the game fast), recovering corpses and wounded and at 0 people, asking someone if they want to be friends formally then teleporting them into a dungeon later, and lots of other fun uses!

Spell #101 Advise

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     Magic user level 5 Duration- Instantaneous Range- Spoken word Advise- This spell may be cast as a free action. It gives a solution to a spoken problem. The solution is given by the referee to the magic-user, who may communicate it however they wish.   So what is this spell good for? Solving articulated problems.

Spell #100 What?

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     Magic User Level 4  Duration- Seven turns Range- Line of sight What?- Forces target in life of sight to repeat their previous action again. And again. And again. And again. And again. And again. And again. Seven times total. So what is this spell good for? People taking meds, people drinking alcohol out of the whole bottle, spellcasters, perfect signmaking, and other such good/terrible repeated actions.  

Spell #99 Sudor

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       Magic user level 4 Duration- ConX4 Range- Caster's Sweat Sudor- Caster sweats profusely for rounds equal to their Constitution times 4, the sweat is slippery to anyone, forcing victims of the slippage to make an attack roll against their Dexterity and Strength combined and divided by two, with success meaning they don't fall over- also the sweat is also harmful to undead, dealing 1d6 per contact.   So what is this spell good for? Creating a bottle of sweat that will instakill certain undead. Being hard to get grabbed by undead. Slippery hijinks with everything else. The sweat is purple and leaves stains behind, and this spell works best when the caster is nude.

Spell #98 Something

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       Magic user level 4  Duration-Permanent Range- Casters hands   Something- Creates Something! Roll a percentile!   1 Stone Crab 2 Animal Clock 3 Sugar Throne 4 Salty Tart 5 Print Order 6 Jade Marble 7 Guard Bird 8 Kiln Skeleton 9 Bell Lantern 10 Graphite Mansion Key 11 Brass-Cycle Triangle 12 Black Candle 13 Bleeding Jam Pot 14 Concrete Knight 15 Steel Balloon 16 Charted Cylinder 17 Smoke Cage 18 Plastic Rabbit 19 Yellow Glass Dress 20 Silver Sphere 21 Hole 22 Coffee Powder 23 Reliquary Fountain 24 Various Candies 25 Gin-Cutter 26 Dreary Dolls 27 Temple Scale 28 Animate Map 29 Wire-Girl 30 Medical Trunk 31 Eye-Cup 32 Corroded Nail Blade 33 Foamy Ooze 34 Bright Shape-Maker 35 Snake Cleaner 36 Enchanting Secret 37 Bitter String 38 Butcher's Fruit 39 Passage Protector (tm) 40 God-Purl 41 Pep(per) 42 Monk Mirror 43 Wavy Tiles 44 Constant Silhouette Stiletto 45 Blue Lake Wand 46 Impractical Tools 47 Foldable Canvas Lathe 48 Cavernous Pots 49 Red and G...

Spell #97 Siege

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       Magic User Level 4 Duration- Twenty Rounds Range- Caster and allied people 5 feet from them Siege- For up to twenty rounds, the caster and any allied characters within five feet of them may move instantly around the side of a structure as an action. So what is this spell good for? Sieges!

Spell #96 Redivider

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       Magic user Level 4 Duration- Instantaneous Range- Casters Strength and line of sight Redivider- Palindromic way to apportion groups of fifteen or less, and the groups get split into a parabolic line. For example, a group of enemies would get divided from weakest to weakest, with the strongest in the middle. Limit is based on casters strength, with each object in the group having the requirement of being liftable by the caster.    So what is this spell good for? Good question!