Ascending Hands
Ascending Hands by Lauren Bousfield!
The VaM-style spell today is Ascending Hands - the title coming from this song by Lauren Bousfield!
I am totally loving all of Lauren Bousfield's music - you can purchase it all HEREBut then alongside this is piano, careful and delicate arrangement, and just an overall balance.
increasing in size or importance.
sloping or leading upward.
go up or climb.
climb to the summit of (a mountain or hill).
(of a fish or boat) move upstream along (a river).
rise through the air.
(of a road or flight of steps) slope or lead up.
move up the social or professional scale.
(of a spiritual being or soul) rise into heaven.
(of a voice or sound) rise in pitch.
the end part of a person's arm beyond the wrist, including the palm, fingers, and thumb.
a prehensile organ similar to a hand, forming the end part of a limb of various mammals, such as that on all four limbs of a monkey.
operated by or held in the hand.
done or made manually rather than by machine.
a round of applause.
a person's handwriting.
a pledge of marriage by a woman.
a pointer on a clock or watch indicating the passing of units of time.
used in reference to the power to direct something.
an active role in influencing something.
help in doing something.
a person's workmanship, especially in artistic work.
a person who does something to a specified standard.
(in sports) skill and dexterity.
a person who engages in manual labor, especially in a factory, on a farm, or on board a ship.
the set of cards dealt to a player in a card game.
a round or short spell of play in a card game.
the cards held by a declarer as opposed to those in the dummy.
a unit of measurement of a horse's height, equal to 4 inches (10.16 cm).
a bunch of bananas.
pick (something) up and give it to (someone).
make (abusive, untrue, or otherwise objectionable remarks) to (someone).
make (something) easily obtainable for (someone).
hold the hand of (someone) in order to help them move in the specified direction.
take in or furl (a sail).
No Lyrics!
Ok - here is the spell's effects!
Ascending Hands
Duration: Concentration
Range: Line of Sight – then Independent Movement
The caster imagines a pair of hands – silken smooth and flowing like waterfalls. These hands are controlled by the caster as if they were their own – and are invisible and intangible.
The hands coalesce anywhere in the casters desired area that is in their line of sight.
They may interact or alter intangible or otherwise immaterial things.
They can strangle people’s souls – they can push ghosts – they can slap illusions – they can grasp at glamours and auras – they can interrupt beams and cones – In general, they can interact with magical things as if they were material.
The hands themselves are roughly 2X the size of the caster’s normal hands – they may move at the caster’s movement speed and fly though the air – they move right through solid objects.
If the caster takes any strenuous action or is damaged, they will lose concentration.
Miscast Table
1 – The caster’s hands permanently disappear – and instead their hands are replaced with hands as described above, invisible and immaterial except to magic – they now appear to have no hands.
2 – The hands cannot move through solid objects.
3 – The hands move at ⅓ of the caster’s movement speed.
4 – The hands have a mind of their own, and do not go away – they try to strangle peoples souls indiscriminately.
5 – The hands are strangely inverted – they move at half the rate of the caster, they are visible and bright orange, they are rough and blocky, they may only interact with the material world, and they last one round per caster level.
6 – The hands do not have thumbs, and are summarily unwieldy for minute interactions or precision.
7 – The spell only produces one hand.
8 – The caster can only maintain the spell’s concentration by closing their eyes, and keeping them closed.
9 – If the caster loses concentration due to taking damage, reveal they have a mind of their own and are no longer under control, and do not go away – they try to strangle peoples souls indiscriminately.
10 – Anything magical that deals damage damages the hands, and this damage is inflicted upon the caster if they fail a save vs magic.
11 – The hands have blue-meanie style teeth and sensibilities – they are recalcitrant and aggressive.
12 – The hands are hand to control, they move like an etch-a-sketch in three dimensions and controlling them feels like data entry– and summarily any action attempted to be undertaken by the hands requires a language skill check, failure indicates the hands just drift in the wrong directions or do the wrong action.
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