Room 194
194 – Puppeted Gnome Spasms
There are 3 doors into this room, each but one has a wooden door so warped and molded from moisture that is is negligible, nearly falling off the rusted hinges – and the pitiful excuse for a doorknob will break off in even a gentle grip. The one doorway that does not have a door still on the hinges is the western one, it has been pushed down, likely by mandrills.
When the PCs enter the room, have a shambling horrible grey corpse wearing a red cone hat shamble in – it makes sounds like air coming out of a vagina and the dull vocal fry of a sick man each step it struggles through.
Puppeted Gnome
HD 2
HP 7
Speed 120’
Armor 13
Morale 12
Attack will try to get near you, then when close enough will dispatch 1D4 worm envoys.
Special: Filled to the brim with worms.
Worm Envoy
HD 1
HP 3
Speed 170’
Armor 12
Morale 12
Will try to get inside you however they can, if they do, in 1D8+3 hours, if not removed, they will propagate – within 1D6 days from this point you will become a puppet to the worms, turning grey, mindless, and unbelievably horrible.
WORMS IN TOTAL
HD 100
HP 375
Speed 300”
Armor 11
Morale 12
Attack Attempt to infiltrate and take you over, save vs poison start of each round whilst they are penetrating you in whatever way they can.
The room is roughly 25X15 feet, each hallways/passage in and out is around 5 feet wide.
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