Room 164
164 – Mummy Trap
The door to the west is made of yew, and the silver -plated doorknob is unlocked, the door is closed.
The door to the east is made of yew, and the silver -plated doorknob is unlocked – and the open.
In the middle of this room, There is a sarcophagus.
If the players touch it – play some scary music, and have a mummy come out of it.
Explosive Mummy
HD 3 HP 15 Speed 120’ Armor 12 Morale 12 Attack: attempt to grapple STR 17 Special: Soaked with and filled with explosives—So, if ignited, explodes immediately for 1d20X1d20 damage, radius of 10’ for each 10 damage. This noise will trigger a random encounter.
In the sarcophagus is 20 Gp.
My suggestion is to have them encounter a mummy the second they enter the chapel – and make it obvious/encourage the use of fire as a instakill.
Then when they encounter one of these, they will think twice.
The room is roughly 15X15 feet, each hallways/passage in and out is around 5 feet wide.
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