Spell # 75 Rush of Light and Wind

 


 

 Magic User Level 3

Duration-

Range- Your Party and opponents


Rush of Light and Wind- This spell may only be cast during combat. Bring a rush of wind and light to caster, intimidates and inspires, -one to rolls of opponents, + one to rolls of allies for one round. Any morale checks for your parties retainers succeed, and nay opposing morale checks on monsters fail during this round as well. 



So what is this spell good for? A final push to defeat the enemy, or force them to flee- WHICH COUNTS FOR EXP!

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