Spell #71 Pocket

 


 Magic User Level 3

Duration- Until Removed

Range- Casters hand, then sleeve, then reverse

 

Pocket- Slip an object into your sleeve and into a pocket of space elsewhere. You may pull an object out of this pocket out of time as a free action. Living things are preserved in time until removed. The object must move through the sleeve of your clothing.

 

 

So what is this spell good for? Flasks of oil, Flasks of water, Torches, Tinderboxes, Umbrellas, Mirrors, Rope, Poles, Holy Water, Potions, Spikes, Toads, Chickens, Clothes, Candy, Swords, Snakes, Arrows and Bolts, Caltrops, Acid, Bottles of Vinegar, Bottles of Wine, Specific Tools, Carpets, Blankets, Carrots, Dog Treats, Mice, Rabbits, Knives, Maps, Books, and so many more.

Anything you can think of as encumbering, and useful but specific is a great candidate. If you spend a little while piling a space up, in combat you can pull a snake once per turn, or if you have 50 snakes you could pull all of them out in one turn. This goes for anything in the pocket, so you could pass out candy to a small crowd of children, but it would take many days of prepping this spell. A better solution would be a sack of candy...

Comments