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Lycra Mistral

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  Lycra Mistral by El Guincho!    The VaM-style spell today is Lycra Mistral - the title coming from this  song  by El Guincho! I think this album is one of my favorites - I usually prefer the music I listen a lot to in the form of an album - but full albums that are good are somewhat rare - a whole album where I can listen to every song in order is just one of those things that does not come up every time you like one song from the album. This album is just exactly what it should be - I found it due to the music video for Bombay - it is very good and very memorable - Nudity and timing and striking images and sensuality and terror and sharp cuts in editing. The whole album is extremely good - other tracks that would make good spells include - Novias (Girlfriends), Ghetto Facil (Easy Ghetto), Soca de Eclipse (Eclipse Clogs), Muerte Midi (Midi Death), Chica-Oh (drims) ((Girl-Oh)), and Danza Invinto (Invented Dance). I really like music in different languages - but...

The Dream, The Awakening, and The Enchantment

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 I have been reading The Awakened Tarot By Amy Zerner & Monte Farber - it has an interesting concept: the dreams of man are symbolic - and may be interpreted to give flashes of insight into waking life - the book has all 78 tarot cards and three sections for each: The Dream - which is composed of a series of descriptors or story elements discussing the imagery on the cards - putting a story into the visual. The Awakening - A direct and concise reading of the card as it pertains to divination. The Enchantment - A ritual to perform, a task, a meditation, an active thing to do that relates to the card at hand.  Here I will attempt to do the above for 5 cards - and with underlined sections specifically focused towards Demon City, which can be bought HERE    - I will be using the images of the Rider-Waite Deck. It is a good practice to carefully observe your cards - to consider the details - and to think about what they may symbolize. Doing this will improve your ab...

Room 235

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  235- Careless Cherries This room’s door to the east is ash. The doorknob is silver plated – and locked. This room’s door to the west is ash. The doorknob is silver plated – and locked. Both doors have “Do Not Touch The Cherries” printed upon them in blood-red ink. In the room is a small marble plinth – upon which eight brilliant red cherries the size of apples sit, impossibly balanced. There are 4 single cherries in the middle – and two pairs of cherries dangling off the ends. They are made of solid iron – with iron stems – and are painted red and green. If one is touched: Roll 1D8 and consult the table below - 1 – With a loud clang the cherry or cherries spring to life and begin to vibrate – in 12 seconds a duplicate of the touched cherry or cherries will fly off in a random direction – Treat this as firing into melee – and if someone is hit by a cherry it counts as a touch. 2 – The cherry or cherries suddenly glow red hot – dealing 1D4 -2 cont...

Room 234

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  234- Whiskey Coffin This room’s door to the north is ash. The doorknob is silver plated – and unlocked – left ajar. This room’s door to the east is ash. The doorknob is silver plated – and locked. This room’s door to the south is ash. The doorknob is silver plated – and the door is blocked by debris inside the room. When anyone enters this room, a magic mouth will loftily announce “greetings to my tomb, esteemed visitors” Inside the room is a large wooden coffin – atop the lid is painted what looks like some kind of pope. Inside the coffin, wearing a suit – is a human-sized bottle of whiskey. The room is roughly 15X25 feet, each hallways/passage in and out is around 5 feet wide.

Room 233

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  233- Vampire Circuit The doors to the East and North are all made of ash, with silver plating – and they have visible tubing – the tubes are filled with helium . The doors lock – and have a unique looking lock – it is just a finger-sized hole. Poke a finger in and have a small prick – if it is human blood it will let you into the room. I nside this room is a gigantic piece of metal – and a gigantic syringe pokes from it. It looks kinda like a proton pack from ghostbusters. If given blood from a living human – it can charge electronic devices (SEE ROOM # TBD) likely this will be a way to charge leyden jars. The room is roughly 15X15 feet, each hallways/passage in and out is around 5 feet wide.

Room 232

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  232- Black Cups This room’s door to the west is ash , and burned heavily on the inside of the room. The doorknob is silver plated – and locked. This room’s door to the north is ash , and burned heavily on the inside of the room. The doorknob is silver plated – and locked. This room’s door to the south is ash , and burned heavily on the inside of the room. The doorknob is silver plated – and locked. This room’s door to the east is ash, and burned heavily on the inside of the room. The doorknob is silver plated – and locked. Inside the room is a heavily burned table – barely standing. On it sits two black cups (see picture). If a cup is touched – a horrible thing happens – the toucher goes into a deep and dangerous depression – the cups link people you see – and the other cup was last touched by somebody has died. The cups, if touched by two different people after this, allow each person to know that the other person is alive. They may exchange thoughts ...

Room 231

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  231- Meandering Catfish This room’s door to the lower west is ash. The doorknob is silver plated – and unlocked. This room’s door to the upper west is ash. The doorknob is silver plated – and unlocked. This room’s door to the south is ash. The doorknob is silver plated – and locked. This room’s door to the north is ash. The doorknob is silver plated – and locked. Inside this damp room is a humongous amphibian catfish, it is the size of a large man. You can stat it – I am tired One note – please make it meow like a cat – hopefully to lure them into the room. That is one of the things it does to trick people, it can sound like a cat. The room is roughly 30X25 feet, each hallways/passage in and out is around 5 feet wide.

Blown Blooms

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Blown Blooms by Lauren Bousfield!    The VaM-style spell today is Blown Blooms - the title coming from this  song  by Lauren Bousfield! Here is Lauren's wonderful  bandcamp ! Lauren - I think it might never reach you, but thanks I can distinctly recall listening to this music - all your music really - and kinda thinking "how and why does this feel correct - why does this music speak to me?" There is something wild in the titles - there is something extremely special with the way you use modular synths - there is an element of complete chaos stamped down after spiraling out of control - like skateboarding. There is an element of feeding into itself - an electronic looping backslide into a uncontrolled elevator - it sounds like crocodiles doing mathematics, savage and calculating and alien - yet so primal and insistent. Contrasting this raw energy is always the ethereal - like threadbare clothes found in a river, like pepto bismol spilled in a hotel lobby, like sh...

10 Victim Characters for Demon City

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  TW: CRIMES Name: Farah Emerson Motive: Victim, Crime was an Attempted Rape and Aggravated Assault (section at end has secret adventure hook to keep from players) R - 1 A - 3 T - 4 P - 3 A - 4 C - 3 K - 5 Skills -  Victim Specific Skill: Persuasion 2 Occupational - Convenience Store Clerk 5 Bonus Skill: Humanities 7 Sculpture 6 Stealth 4 Athletics 4 Yoga 5 Contacts: Professor Breege (Sculpture professor) Devin Flores (Petty thief, store regular) Floating Contact Notable possessions on person: Hat, Pepper Spray, Wallet W/Chain, Clothes (of course), Gym Membership Card Notes: Art Student, 27 years old, not in classes right now - ran out of money Name: Cerri Fauscett Motive: Victim, Sexual Battery (section at end has secret adventure hook to keep from players) R - 0 A - 1 T - 4 P - 3 A - 1 C - 1 K - 3 Skills - Victim Specific Skill: Persuasion 2 Bonus Skill: Burglary 4 Driving 2 Streetwise 4 Deception 2 Mechanics 4 Con...